AIs and taxiing - Printable Version
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AIs and taxiing - Tapir - 15.10.2009
Hi,
In my effort of building "a bit more complex" mission, I have a question regarding AI aircaft taxiing. I've noticed (using Unlocked FMB) that some airfields have defined taxiing directions and parking places. However, when the AI lands, the aircraft just dissapears from the runway after some time, like no taxiing direction and parking spot has been defined.
Also, I tried to make the AI land on a mountain airfield, but it just keeps circling around it.
Tnx in advance.
TAP.
- Blumax - 15.10.2009
Hi Tapir,
Are you building your own airfields with FMB+ ? If so then this might be of some help to you
viewtopic.php?t=10599
- Tapir - 15.10.2009
Hi Ziggy,
actually, not. I tried to use an existing map and airfield (to speed-up the things a bit :-)). Also, I tried for many times to set an Test runway for online dogfighting missions, but the aircraft newer spawn on the runway (in the air, instead). I know about the problem of laying the runway on a absolutely flat surface, but it seems that there must be some other catche...
TAP.
- Thrud - 15.10.2009
this may answer your questions
viewtopic.php?t=10599
sounds like the AI sense a collision
- asheshouse - 15.10.2009
I experimented a lot with AI landing in Ardennes airfields when making the BoF map.
The AI approaches the airfield and enters the airfield circuit. When moving around the circuit it will gradually lose height to approach the runway at the correct altitude. If the circuit swings out over a valley the apparent increase in height will make the AI think it has lost the approach envelope so it redirects to the start of the circuit again.
On one airfield I had to change the direction of the runway a bit and adjust the ground levels under the approach circuit so that the AI aircraft would not lose the approach path. It still meant that large aircraft like the JU52 could only land in one direction, while the smaller aircraft were able to land in both directions.
Ashe
Re: AIs and taxiing -
deSAD - 22.10.2009
Tapir Wrote:In my effort of building "a bit more complex" mission, I have a question regarding AI aircaft taxiing. I've noticed (using Unlocked FMB) that some airfields have defined taxiing directions and parking places. However, when the AI lands, the aircraft just dissapears from the runway after some time, like no taxiing direction and parking spot has been defined.
Perhaps, it is the answer to your question ...
One thing you should know about Airdrome Points is that they don't work if they are too close to an object, such as a hanger or blast pen. I estimate that a TAXI point can be 20 metres from an object, although the line connecting two TAXI points can pass closer (it can go through an object), but a STAY point needs to be at least 30 metres away from an object.
It is the citation from
Map building for beginners. Part 2. Textures.