SFS file questions... - Printable Version
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SFS file questions... - everclear - 26.10.2009
Hi all -
It would help me a whole bunch if i understood the .SFS file structure, 'cos right now i have a really vague understanding of the things, and while the SFS extractor, GREPing & stupidly scrolling the things on a hex editor offers some clues, i'm sure someone here knows the things inside-out, and might be willing to help.
Thus far i've guessed that the .SFS files are a weird form of collected resources & "load order" (??) scripts (pointers to within the SFS file & other files?), kind'o like an executable file with a whole bunch of data segments & code segments & .dlls sprinkled throughout. Stop laughing. I know i'm confused. A whole bunch of the resource are .TGAs, meshes, .mats, etc, but the rest of the extracted files (using the SFS Extractor by Tim), with long no-extension names, are *also* .TGAs (both standard & the ones that start with "IMF10"), .mats etc. There are so many, that opening each one to see what it is not practical (perhaps i should write an applet to automatically rename them based on their magic numbers, but if one already exists...). Finally, if i modify some of the files i've extracted, can I roll them back up into the .SFS file, or do i drop them in the MODS folder & hope for the best (worked with my GUI mod).
I'm not even sure if this is the right forum to ask questions like this. If it's not, perhaps a moderator would be nice enough to move it to the right forum. I'm totally green to IL-2 modding, and have a whole bunch of similar questions. Any help would be appreciated. Thanks in advance,
-d.
- Saburo Sakai - 26.10.2009
The sfs files are in effect packages of game files, they hold all the objects from fences and trees to ships and planes.
If you look here you will get a wealth of information
viewforum.php?f=82
- everclear - 26.10.2009
Thanks, Saburo Sakai, but i've already read through most of the posts there which sounded promising - no luck. If there's a particular topic you had in mind, i'd love a link to it. Or (and this is grasping), if i could get in touch with "Tim", who wrote the SFS extractor, I'm sure he must know the file structure well (though he may not be willing to share the hard-won info with some guy he doesn't know).
Thanks anyhow,
-d.