Auto Gen Trees - Printable Version
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Auto Gen Trees - MrOblongo - 02.11.2009
It is possible to make a texture dont have any auto generated tree? Im working on a glacier and is not nice that u see trees poping up from it
. Any idea?
Maybe an empty BumpH ? or something?
- redko - 02.11.2009
I think there is a number to put after the texture name on load.ini....but i'm not shure.
I'm interrested to by that problem if i find the link i tell you.
- Redwulf__32 - 02.11.2009
See Trees section on page 12 of the "Textures for beginners" part of "Map_building_for_beginners_V2" by kevinp. Very good explaination on how auto-trees work.
Find it here: viewtopic.php?t=14643
Hope this helps.....
- FZ - 02.11.2009
... may be a useful tool for map makers ...
viewtopic.php?t=19796&highlight=lumberjack
- JG3_VonHahn - 02.11.2009
include the word field in the file name.
Like Oblongo_glacier_field.tga.
Then The game thinks it would be a field texture with a seperated autogen trees file (the tree.tga), ehich isn
- MrOblongo - 02.11.2009
Thanks for the help, will give this a try.
- MrOblongo - 02.11.2009
The _fields thing worked great....
Glacier at Seno Agostini, Southern Chile
- Redwulf__32 - 02.11.2009
Nice
Wouldn't want to have to ditch there though - brrrrrr.