ship-bug - pistitom - 27.11.2009
Hi, I seem to have found the reason for the ships-bug ( or whatever- I posted this to bug report section) no idea on the solution though....Tater 718, if You're reading this , check whether You can put planes ( NOT static ones) on carriers with fuel amount 0. I tried and it didn't work, the all blew up. So, I guess there's sg wrong with ship's files...I repeat, not sure whether this bug came with the uranium effects pack or is it caused by sg else. no idea what this might be...the ships lost their...er....'body' or whatever....
...Sooo, any suggestion how to fix this brand new issue is more than welcome...thanks for the help in advance and accept my apologies for having so many problems :oops: :oops: :oops:
Thank You
- pistitom - 27.11.2009
I was wrong, the planes blew up cause they were carrying bombs which they dropped for some reason....This means still no reason nor solution for the problem..
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KG64_Cnopicilin - 27.11.2009
I think they drop bombs to glide as long as possible, meant to do it if they are in air but the makers of the game didn't mention the possibility of carrier start with bombs and 0% fuel. That is my theory, I'm not sure about it.
- pistitom - 27.11.2009
Yeah, that sounds logical enough, the problem is that this is not the original bug, I thought this was just another result of a yet unidentified issue...but I was wrong
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KG64_Cnopicilin - 27.11.2009
Well that's weird. Do you have the AI mod?
- pistitom - 27.11.2009
no, I don't have it, why ? As I mentioned , there's no problem with the planes, I was wrong....the problem is the see-through ships...
- pistitom - 01.12.2009
KG64_Cnopicilin , You were right, I had an AI mod, the carrier take off 5.3.3 , the standalone version , however, I renamed the folder and no change....the bug remained...
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KG64_Cnopicilin - 01.12.2009
I don't know then... I hope someone knows a solution...
- pistitom - 01.12.2009
no problem, thanks for the info