[WIP] Natter Rocket Interceptor - flexibel_Kampfe - 29.11.2009
Well, once again, I resume work on the natter, which i had started so long ago. This is the early development of this model. There are no pictures of the actual launch(I suspect they were burned at the end of the war) So the launch system is of my own design. The vertical launch system may have to be inhistorically swapped with a wheeled take off verson, as im not sure if the sim will allow for rail guided take offs. But, we could do like the Komet, with gear that falls off...at the right time of course. Some Images of el Natter:
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Would this be of any help? - Kaiser der Luft - 29.11.2009
Hope this helps
- flexibel_Kampfe - 29.11.2009
Nice, Thanks!
- Kaiser der Luft - 29.11.2009
Np, tell me if you need more
- Fisneaky - 29.11.2009
Just a random thought... how about checking the in-game mechanics for the V1 ?
- Kaiser der Luft - 29.11.2009
Nah, I think its possible to make it takeoff like the Lerche with (more or less) the Komet FM, isn't it?
- flexibel_Kampfe - 29.11.2009
problem is, no plane currently uses a rail guidance system...so im not sure if it will sense the contact, and cause the aircraft to explode....
- Kaiser der Luft - 29.11.2009
Well if the rail system proves impossible to implement, then it would have to takeoff like the Lerche (off the ground).
- flexibel_Kampfe - 29.11.2009
No, if that proves impossible, then Ima have it take off like the Komet... Lerch system would require wheels where they should possibly be.
- Zorin - 29.11.2009
You should be able to get this done with the chock hook. You can define its position and orientation and pretty much have it hanging there. When you have applied full power you release the chocks and of you go.
Alright - Kaiser der Luft - 29.11.2009
Ok I'll leave it to the experts then, I'm no modder.
- ROSOBORONEXPORTCORP - 29.11.2009
The ruddy thing used solid fuel rocket boosters right? So, why not just have something in the java that prevents player controls from activating until after the boosters have dropped? Wasn't the pilot expected to black out on takeoff anyway?
- flexibel_Kampfe - 29.11.2009
ROSOBORONEXPORTCORP Wrote:The ruddy thing used solid fuel rocket boosters right? So, why not just have something in the java that prevents player controls from activating until after the boosters have dropped? Wasn't the pilot expected to black out on takeoff anyway?
Thats not at all what we are talking about....
- madcat - 29.11.2009
Carrier Takeoff Mod has the catapult in it, how about seeing if Fireball can modifie the code so it catapults you straight up?
- Reisenkaze - 29.11.2009
Isn't RAF662 already making one?
Edit:
Whoops, I meant SAS.