HSFX-V4.1 and Hyper lobby -
skyomish - 08.12.2009
I hope this is the right spot for this. Now that we have HSFX-V4.1
and 18 mods listed in the JSGME enabler I had and idea.
If you go to the JSGME folder in your game and rename the mods like this
they stay in order and when you host at hyperlobby just list the numbers so people will know what mods you
use in your game. If all do this it well stop alot of chat as for people asking WHAT MODS???
See what you think.
Only an IDEA.
- EoW_WhamO_CO - 08.12.2009
+1
this sort of thing is an excellent idea and i'm off to do it myself
- [Angels]Devil - 08.12.2009
Even easier - you can post a JSGME Mod Profile that can be loaded by anybody attempting to join your server.
Furthermore - any word yet on how to set up a 4.1 server?
- Thrud - 08.12.2009
4.1 dedicated server isn't out. will be here soon
- [Angels]Devil - 08.12.2009
Roger thanks Thrud!
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skyomish - 13.12.2009
This is how I have my mods numbered IF all do the same . Then when you
host on H\ L just post the numbers for mods used.
JSGMEMODS folder
01_Zuti_DSMod_v1.01_UP
02_Zuti_DSMod_v0.8
03_Carrier Takeoff Mod 5.3.3
04_6DOF_Tracker_2_0_sHr
05_Advanced Engine Management
06_Atm_mod Original
07_Atm_modv3.1 Wind,Turb & Prop
08_Dgen Offline Campaigns (Hsfx)
09_EFFECTS High
10_EFFECTS Low
11_Hakenkruz Enabler
12_Hsfx history mod
13_Perfect Map Textures
14_Realistic Bomb & Torpedo Fusing
15_SOUNDS default
16_Stock 4.09m
17_Stock Clouds
18_ZloyPetrushkO_AAAmod_fast
- GF_Mastiff - 15.12.2009
skyomish Wrote:This is how I have my mods numbered IF all do the same . Then when you
host on H\ L just post the numbers for mods used.
JSGMEMODS folder
01_Zuti_DSMod_v1.01_UP
02_Zuti_DSMod_v0.8
03_Carrier Takeoff Mod 5.3.3
04_6DOF_Tracker_2_0_sHr
05_Advanced Engine Management
06_Atm_mod Original
07_Atm_modv3.1 Wind,Turb & Prop
08_Dgen Offline Campaigns (Hsfx)
09_EFFECTS High
10_EFFECTS Low
11_Hakenkruz Enabler
12_Hsfx history mod
13_Perfect Map Textures
14_Realistic Bomb & Torpedo Fusing
15_SOUNDS default
16_Stock 4.09m
17_Stock Clouds
18_ZloyPetrushkO_AAAmod_fast
12_Hsfx history mod This needs to be first as 6dof has a exe that HSFX causes not to work if 6dof is run first, and HSFX loaded next.
-
skyomish - 15.12.2009
That has nothing to do with HOW you pick them. ONLY numbered.
You pick the history mod and it will load first..
The numbers are so people know what mods you have turned on for
Hyper Lobby ONLY. Changes nothning with the game.
Updated as these are the only ones that count for online use.
01_Hsfx history mod
02_Zuti_DSMod_v1.01_UP
03_Zuti_DSMod_v0.8
04_Carrier Takeoff Mod 5.3.3
05_Advanced Engine Management
06_Atm_mod Original
07_Atm_modv3.1 Wind,Turb & Prop
08_6DOF_Tracker_2_0_sHr
09_Realistic Bomb & Torpedo Fusing
10_ZloyPetrushkO_AAAmod_fast
- WWSandMan - 21.12.2009
Thanks Skyomish. Seems to be a rather simple means of keeping track of the mods-within-the-mod.