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Destroyed equipment and sunken ships? - Printable Version

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+---- Thread: Destroyed equipment and sunken ships? (/showthread.php?tid=67073)



Destroyed equipment and sunken ships? - snailsave11 - 11.12.2009

Don't know if this question has been asked before!!!
Could it be possible to have objects like, destroyed equipment, vehicles and tanks with good textures, to have a more front line feel to it?
Especially for static campaigns follow up missions!!!!
Also sunken ships in shallow waters like in guadalcanal or japan!!! I remember a picture of a sunken Japanese aircraft carrier sticking out of the water somewhere in a Japanese harbor.
Always bordered me that you don't see the sinking ships under the sea line. :-?


- Plumps - 11.12.2009

Yes especially when a ship sinks in shallow water and disappears to the masts right at the beach, that looks so wrong!


- fabianfred - 11.12.2009

There are a couple of half-sunk ship wrecks in the shippack2 as stationary ships

I added a few destroyed vehicles and an 88mm gun to my static ini...they are simply a new object which uses the destroyed mesh as the Live mesh try adding these to your static ini..

[buildings.House$Dead-Flak18_88mm] //1722
Title Dead-Flak18_88mm
MeshLive 3do/Artillery/Germany/Flak18_88mm/Dead.sim
MeshDead 3do/Artillery/Germany/Flak18_88mm/Dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-M3_Halftrack] //1723
Title Dead-M3_Halftrack
MeshLive 3do/Cars/M3_Halftrack/dead.sim
MeshDead 3do/Cars/M3_Halftrack/dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-SdKfz6] //1724
Title Dead-SdKfz6
MeshLive 3do/Cars/SdKfz6/Dead.sim
MeshDead 3do/Cars/SdKfz6/Dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-DemagFlak] //1725
Title Dead-DemagFlak
MeshLive 3do/Cars/DemagFlak_W/Dead.sim
MeshDead 3do/Cars/DemagFlak_W/Dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-Cars/RSO] //1726
Title Dead-Cars/RSO
MeshLive 3do/Cars/RSO/damaged/mono.sim
MeshDead 3do/Cars/RSO/damaged/mono.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-OpelBlitz6700A_FUEL] //1727
Title Dead-OpelBlitz6700A_FUEL
MeshLive 3do/Cars/OpelBlitz6700A_FUEL/dead.sim
MeshDead 3do/Cars/OpelBlitz6700A_FUEL/dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-US/StBofors_40mm_UKL] //1728
Title Dead-US/StBofors_40mm_UK
MeshLive 3do/Artillery/US/StBofors_40mm_UK/dead.sim
MeshDead 3do/Artillery/US/StBofors_40mm_UK/dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-Russia/ZIS-3] //1729
Title Dead-Russia/ZIS-3
MeshLive 3do/Artillery/Russia/ZIS-3/Dead.sim
MeshDead 3do/Artillery/Russia/ZIS-3/Dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24


someone else was making destroyed/downed a/c but that hasn't been released yet


- snailsave11 - 11.12.2009

fabianfred Wrote:There are a couple of half-sunk ship wrecks in the shippack2 as stationary ships

I added a few destroyed vehicles and an 88mm gun to my static ini...they are simply a new object which uses the destroyed mesh as the Live mesh try adding these to your static ini..

[buildings.House$Dead-Flak18_88mm] //1722
Title Dead-Flak18_88mm
MeshLive 3do/Artillery/Germany/Flak18_88mm/Dead.sim
MeshDead 3do/Artillery/Germany/Flak18_88mm/Dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-M3_Halftrack] //1723
Title Dead-M3_Halftrack
MeshLive 3do/Cars/M3_Halftrack/dead.sim
MeshDead 3do/Cars/M3_Halftrack/dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-SdKfz6] //1724
Title Dead-SdKfz6
MeshLive 3do/Cars/SdKfz6/Dead.sim
MeshDead 3do/Cars/SdKfz6/Dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-DemagFlak] //1725
Title Dead-DemagFlak
MeshLive 3do/Cars/DemagFlak_W/Dead.sim
MeshDead 3do/Cars/DemagFlak_W/Dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-Cars/RSO] //1726
Title Dead-Cars/RSO
MeshLive 3do/Cars/RSO/damaged/mono.sim
MeshDead 3do/Cars/RSO/damaged/mono.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-OpelBlitz6700A_FUEL] //1727
Title Dead-OpelBlitz6700A_FUEL
MeshLive 3do/Cars/OpelBlitz6700A_FUEL/dead.sim
MeshDead 3do/Cars/OpelBlitz6700A_FUEL/dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-US/StBofors_40mm_UKL] //1728
Title Dead-US/StBofors_40mm_UK
MeshLive 3do/Artillery/US/StBofors_40mm_UK/dead.sim
MeshDead 3do/Artillery/US/StBofors_40mm_UK/dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24

[buildings.House$Dead-Russia/ZIS-3] //1729
Title Dead-Russia/ZIS-3
MeshLive 3do/Artillery/Russia/ZIS-3/Dead.sim
MeshDead 3do/Artillery/Russia/ZIS-3/Dead.sim
IgnoreShadowData
AlignToLand 1
Body RockMiddle
Panzer 0.24


someone else was making destroyed/downed a/c but that hasn't been released yet

Ohh I didn't know that!!!! Will take a look in the FMB and look it up in the buildings list!!!
Thanks man!!!! Smile


- fabianfred - 12.12.2009

no...
the ships will be there if you have shippack2...but you must add the entries I gave to your static.ini in order to have them in your FMB


- Wailwulf - 12.12.2009

Great,

Now any airplanes for the scrapyard near the base?


- snailsave11 - 12.12.2009

Wailwulf Wrote:Great,

Now any airplanes for the scrapyard near the base?

Good one there Wailwulf!!! I can remember pictures from Africa and Asia with plane piled on top of each other like fire wood!!!! 8)