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HSFX / DCG / 109FB FBTrop & Tempests - Printable Version

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+--- Thread: HSFX / DCG / 109FB FBTrop & Tempests (/showthread.php?tid=67269)



HSFX / DCG / 109FB FBTrop & Tempests - Widowmaker - 19.12.2009

The 109F4B and F4B Trops chosen for HSFX don't work with DCG.
More of the crap load issues from the payloads not registered in the class file.

This was a problem a while ago when they were first released.
There was a version of the trops that came out that DID work..
but.. these are not them.
More yay.


In regards to the tempests, someone decided the 11 and 13lb boosted models didnt need the rocket loads anymore.
You will have to load the OLD tempests and then add the rockets back to the weapons_ru.properties file.

extra more yay.

so much for a unified package. I can see a million fraken installs now to rectify this stuff.


- Guest - 19.12.2009

Don't like it, don't use it. The F trops work fine with my HSFX4.1 install and the reason the 11lbs and 13lbs Tempest don't have rockets, is because they never used them. Only the earlier Tempests used them.


- Widowmaker - 20.12.2009

'dont like it don't use it'

what are you 12?


Considering all the other 'varried' load outs on modded aircraft and thier useage. Please.

Again.. the whole power deal.

And I never said the F2/4B's didnt work. They work for humans selecting those loadouts within the game.
What I said, was, they do not work with DCG.
For whatever reason, they do not work with DCG trying to load those bomb stores on AI aircraft.
As I said, there were 2/4Bs and B_Trops that were released that DID work. And one set that did not work.

These are the ones that are buggy.


Sorry my making light of these changes to what we were used to, bugs you.
Oh well. Some people DO want to know about these changes and how to 'fix' them.

And for those that do want to get the Fighter Bomber F model 109s working with DCG I havn't had any luck getting them running in the game yet.
Moving the old versions of the aircraft to the mods folder and editing the appropriate INIs is not working.. throws an error when starting IL2.
the Tempests can be fixed easily by dropping the previous mods folders for the 11b and 13b into the MODS folder, and then adding the rocket lines back to the weapons_ru.properties file


- PA_Willy - 20.12.2009

On my opinion, the main problem with DCG and mods is the attitude of Lowengrin (the DCG,s creator). He has stated than DCG is not going to be updated to get profit from MODS. He is not going to include new planes, maps or loadouts in DCG future versions.

We play a lot with DCG. And Lowengrin did a great work. But the future for this game goes through MODS. Nowadays, one of us has to modify DCG to accept modded planes, loadouts and maps. There are a bunch of ppl here with that skills.

It's a pity the Lowengrin's decission.


- Lonestar - 20.12.2009

PA_Willy Wrote:On my opinion, the main problem with DCG and mods is the attitude of Lowengrin (the DCG,s creator). He has stated than DCG is not going to be updated to get profit from MODS. He is not going to include new planes, maps or loadouts in DCG future versions.

We play a lot with DCG. And Lowengrin did a great work. But the future for this game goes through MODS. Nowadays, one of us has to modify DCG to accept modded planes, loadouts and maps. There are a bunch of ppl here with that skills.

It's a pity the Lowengrin's decission.

Lowengrin very well trying to fix problems with new mods! The best example is at the moment a problem with parts of the logfile, that HSFX 4.0/4.1 writes after a mission! Lowengrin will fix the problem in the next version! I can however understand Lowengrin even if all the years developed any mods or get together and he always have to try to adjust to new on it! And if people need the ten-thousandth of the 109 version at some point I would not want more!
And by the way, new maps have never been a problem for DCG and its relatively easy to involve them!


- PA_Willy - 20.12.2009

Lonestar Wrote:Lowengrin very well trying to fix problems with new mods! The best example is at the moment a problem with parts of the logfile, that HSFX 4.0/4.1 writes after a mission! Lowengrin will fix the problem in the next version! I can however understand Lowengrin even if all the years developed any mods or get together and he always have to try to adjust to new on it! And if people need the ten-thousandth of the 109 version at some point I would not want more!
And by the way, new maps have never been a problem for DCG and its relatively easy to involve them!

And?

All I have said is true: Lowengrin is not going to include in DCG NONE (no 10.000, as you said) mod. No planes, nor loadouts, columns, ships or maps. NONE mod.

And new maps ARE a problem for DCG because normal ppl don't know how to involve them in the program. Medium user (the vast majority) only know/want to play DCG campaigns and don't have the skills necessaries to change/improve things.

Nowadays, MODS are OUT of DCG because its creator. Of course Lowengrin can decide that. It's his work (free on charge, moreover). All of us should be grateful with him (I am from the very first day I discovered it).

Regards.


- Lonestar - 20.12.2009

PA_Willy Wrote:
Lonestar Wrote:Lowengrin very well trying to fix problems with new mods! The best example is at the moment a problem with parts of the logfile, that HSFX 4.0/4.1 writes after a mission! Lowengrin will fix the problem in the next version! I can however understand Lowengrin even if all the years developed any mods or get together and he always have to try to adjust to new on it! And if people need the ten-thousandth of the 109 version at some point I would not want more!
And by the way, new maps have never been a problem for DCG and its relatively easy to involve them!

And?

All I have said is true: Lowengrin is not going to include in DCG NONE (no 10.000, as you said) mod. No planes, nor loadouts, columns, ships or maps. NONE mod.

And new maps ARE a problem for DCG because normal ppl don't know how to involve them in the program. Medium user (the vast majority) only know/want to play DCG campaigns and don't have the skills necessaries to change/improve things.

Nowadays, MODS are OUT of DCG because its creator. Of course Lowengrin can decide that. It's his work (free on charge, moreover). All of us should be grateful with him (I am from the very first day I discovered it).

Regards.

I had for months ago no idea how to integrate new maps in DCG and for a few weeks ago I had no idea how to build a new map! There are from different people very good instructions for DCG and new maps! There are people who have a lot of experience with DCG and have made campaigns already! So there are plenty of ways to learn if you want it and of course also has time for that!

I'm up to now (almost) every plane and every new map to get into my campaigns, including the new ones by HSFX 4.1! Of course you have to invest time and sometimes nerves but you should have something to deal in advance before you know what you're talking about!

Regards


- PA_Willy - 20.12.2009

Lonestar Wrote:Of course you have to invest time and sometimes nerves but you should have something to deal in advance before you know what you're talking about!

Regards

LOL, what dumb you are...

We are playing DCG modded campaigns 9 months ago at least, with new planes and maps integrated. For example: http://patrulla-azul.com/forum/viewforum.php?f=28

On Stalingrad we are playing other DCG with stock maps but new planes and loadouts: http://patrulla-azul.com/forum/viewforum.php?f=33

And so on...

We are talking about THE MOST OF USERS. Not about you. All I have said is correct. Lowengrin has launched new versions recently but he didn't include any mod. That's all.


- Lonestar - 20.12.2009

PA_Willy Wrote:
Lonestar Wrote:Of course you have to invest time and sometimes nerves but you should have something to deal in advance before you know what you're talking about!

Regards

LOL, what dumb you are...

We are playing DCG modded campaigns 9 months ago at least, with new planes and maps integrated. For example: http://patrulla-azul.com/forum/viewforum.php?f=28

On Stalingrad we are playing other DCG with stock maps but new planes and loadouts: http://patrulla-azul.com/forum/viewforum.php?f=33

And so on...

We are talking about THE MOST OF USERS. Not about you. All I have said is correct. Lowengrin has launched new versions recently but he didn't include any mod. That's all.

Oh yes,you are right and thanks! Smile


- Guest - 20.12.2009

Widowmaker Wrote:'dont like it don't use it'

what are you 12?


Considering all the other 'varried' load outs on modded aircraft and thier useage. Please.

Again.. the whole power deal.

And I never said the F2/4B's didnt work. They work for humans selecting those loadouts within the game.
What I said, was, they do not work with DCG.
For whatever reason, they do not work with DCG trying to load those bomb stores on AI aircraft.
As I said, there were 2/4Bs and B_Trops that were released that DID work. And one set that did not work.

These are the ones that are buggy.


Sorry my making light of these changes to what we were used to, bugs you.
Oh well. Some people DO want to know about these changes and how to 'fix' them.

And for those that do want to get the Fighter Bomber F model 109s working with DCG I havn't had any luck getting them running in the game yet.
Moving the old versions of the aircraft to the mods folder and editing the appropriate INIs is not working.. throws an error when starting IL2.
the Tempests can be fixed easily by dropping the previous mods folders for the 11b and 13b into the MODS folder, and then adding the rocket lines back to the weapons_ru.properties file

Well if you said that in your first post (minus the comment about age). I might have been able to give you a constructive answer. DCG wasn't designed for modded aircraft nor does Lowengrin want anything to do with mods. But as the others have said, there are modded DCG campaigns made by others here. As for the Tempests, I would prefer them with rockets but the HSFX team stuck with the historical side and removed rockets from the Tempests (as mentioned, they werent used on later model Tempests).

Sorry if I was rude, but I read hundreds of posts every day like this and many of them come off as whinging. Unless you post with as much detail as possible, then it's sometimes hard to help. Peace