Odd instance of AI not starting engine HSFX 4.1 / KTO map. - Printable Version
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Odd instance of AI not starting engine HSFX 4.1 / KTO map. - Widowmaker - 24.12.2009
Running a COOP campaign off the KTO winter map...
Suwan airfield.
two squadrons of F86's and one F84G2
(4) F86Es
(4) F84G2s
(4) F86Ls
All aircraft fired up thier engines and took off except for the last F86L
Didn't even start his engine.
Just sits there.
Happens every mission (and every subsequent mission generated by DCG)
any thoughts?
- Jimdandy - 24.12.2009
The stock map in HSFX was released without the updated static Actors file for K-13 Suwon There is a patch for the map that was released by Dixiecapt before HSFX was released it can be found here on this site but untill the map is updated by the HSFX Mod people not sure if you can appy it to 4.1. We added a mods folder to HSFX and put in the mapmods folder from UI 1.2 with the updated V20 KTO map and use that to fly on untill HSFX is fixed. I had made a post over at the 242nd here is the link reguarding the Suwon problem and other issues with the KTO map in FMB
http://www.242sqn.com/phpBB2/viewtopic.php?t=1923. ~S
Re: Odd instance of AI not starting engine HSFX 4.1 / KTO m - Jimdandy - 24.12.2009
Happens every mission (and every subsequent mission generated by DCG)
any thoughts?[/quote]
I would be interested in how you got the KTO to work in the DCG are you refering to the Dynamic campaign generator from Lowingrin or the Dgen ingame generator
- Widowmaker - 24.12.2009
Thanks for the patch heads up Jim,
And no, it was not DGen. We run NGen campaigns.
And its not that hard.. just a bit time consuming to add all the new items to the *.dcg files
aircraft, ships, vehicles, infantry, armor, squadids
Im still testing to make sure everything is getting implemented in the missions correctly but so far it is.