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We alreadyhave horse object, wagon object, driver object so: - Printable Version

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+---- Thread: We alreadyhave horse object, wagon object, driver object so: (/showthread.php?tid=68048)



We alreadyhave horse object, wagon object, driver object so: - lowfighter - 20.01.2010

So we can have a moving horse-wagon-driver vehicle. It's probably 10 minutes work for someone who can open a new vehicle slot then adjust the horse wagon and driver relative positions in the hier file...Any of the experts?
It will add immersion, remember eastern front...


- Hawkman - 20.01.2010

An interesting idea - AFAIK the majority of supply transport used by the Wehrmacht was horse-drawn, particularly on the Eastern Front.

However, it'll take a bit more work than you envisage - horses legs would need to be animated for it to look right, and I'm not sure if this is feasible (IIR the idea for taxiing aircraft was abandoned for this reason).

But - if it can be done - why not? :wink:

Hawkers Big Grin


- lowfighter - 20.01.2010

I would be pretty happy even if the horse is not animated (that's why I was saying it won't take too much to do it). In flight and with normal field of view it will not matter so much. It would look bad if you place one 20 meters away from runways etc...


- KG64_Cnopicilin - 20.01.2010

We have human figures which don't move so why not a horse? A man in Il-2 doesn't look bad from the cockpit.


- Fisneaky - 20.01.2010

Hawkman Wrote:However, it'll take a bit more work than you envisage - horses legs would need to be animated for it to look right, and I'm not sure if this is feasible (IIR the idea for taxiing aircraft was abandoned for this reason).

But - if it can be done - why not? :wink:

Hawkers Big Grin

An 8 legged horse with a .txl file for skins masking the alternate 4 in alpha could work Wink


- bohr-r - 20.01.2010

Quote: "An 8 legged horse with a .txl file for skins masking the alternate 4 in alpha could work."

Sleipnir?

RB


- lowfighter - 20.01.2010

Cool idea, have to contact delvpier who did the horse Big Grin
Then we can similarly have infantrymen with 4 legs and for arms and so on! :cheers::drinking:
If I have some spare time I'll try to do the in-animated version. Since I can't open new slots I guess I'll just sacrifice for the tests one of the vehicles we have...
Fisneaky Wrote:
Hawkman Wrote:However, it'll take a bit more work than you envisage - horses legs would need to be animated for it to look right, and I'm not sure if this is feasible (IIR the idea for taxiing aircraft was abandoned for this reason).

But - if it can be done - why not? :wink:

Hawkers Big Grin

An 8 legged horse with a .txl file for skins masking the alternate 4 in alpha could work Wink