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Lots of trees in river banks?? - Printable Version

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Lots of trees in river banks?? - RealDarko - 07.02.2010

IIRC is possible to add self generated trees to some textures, so maybe is possible to have something like that??

[Image: img00001-7.jpg]

[Image: img00002-6.jpg]

[Image: img00003-3.jpg]

Heavy populated river banks with lots of trees, will be great for those "river coast" textures. Is possible?


Re: Lots of trees in river banks?? - agracier - 07.02.2010

RealDarko Wrote:IIRC is possible to add self generated trees to some textures, so maybe is possible to have something like that??
Heavy populated river banks with lots of trees, will be great for those "river coast" textures. Is possible?

I haven't tried this yet, but I think if you named the riverbank texture something that included the word 'fields' and then made the appropriate type of grayscale 'field_tree' texture that fit in open spaces where you wanted them to be on the riverbank texture, then it ought to work.

In Kevin's second part of his map making tutorial, page 12 I think, there is an explanation how this should work.

Sounds very interesting.


- KG64_Cnopicilin - 08.02.2010

Where are those pics from?


- Vpmedia - 08.02.2010

It would look something like this, but its too heavy on fps to make it a standard solution imho. (Plus trees can appear in rivers at some unwanted places)
I can provide this alternative texture & instructions with the next release of the 'Default map upgrade pack' if you want. Also need to do further testing and theres the lot mentioned issue with the low pop up distance of these autogenerated (forrest=3 setting in conf.ini) animated trees.

[Image: grab0000.jpg]

[Image: grab0001b.jpg]


- RealDarko - 08.02.2010

Looks pretty good, maybe reducing the number of trees will help to reduce the FPS hit? I think that the work will be a real improvement to the look of some maps. For example those Vietnam, Burma...
Maybe we can try on Burma and or Chaco?

BTW The screens are from Thirdwire game "WINGS OVER VIETNAM", totally recommended, and pretty pretty cheap!


- lowfighter - 08.02.2010

There's a second method using map_c see here:

viewtopic.php?p=25629&highlight=trees#25629

still the pop up distance issue. Too bad no java experts have been looking into finding where the popup distance for the random trees hide Cry Cry Cry Confusedmackdown:


- agracier - 08.02.2010

lowfighter Wrote:There's a second method using map_c see here:
viewtopic.php?p=25629&highlight=trees#25629
still the pop up distance issue. Too bad no java experts have been looking into finding where the popup distance for the random trees hide Cry Cry Cry Confusedmackdown:

I've been reading this post above and am trying to figure it out.

When talking about 'map_C' I don't really see how in the world anyone would be able to figure out where to airbrush in anything all. Map_c is a big rambling collection of bits and pieces of black and grey that bear no resemblance to anything geographical at all. Looks like a Picasso doodle more than anything else.

But it you are talking about the large sized 'mymap_c', which is directly generated from the gray scale Microdem dem, then this would make more sense.

Is this the case? Are we talking about 'mymap_c.tga' ?


- lowfighter - 08.02.2010

Yes agracier, that's the way to do it!


- RealDarko - 08.02.2010

Number of trees will be limited too by the size of the texture on the river banks right? So narrow texture on river banks, less trees?
I will love to see those trees on this map I did some time ago.

[Image: grab0002-12.jpg]


- redko - 08.02.2010

hum...

Very interresting thread..following this with many many attention 8)


- Vpmedia - 09.02.2010

if you got texturename,2 in the maps load ini file you wont get any autogenerated trees


- lowfighter - 09.02.2010

Istvan, I'm intrigued by the fact that in your screenshots there's no tree in the water. I know that in most cases when you place these textures near water you get trees in the water (you mentioned that too). What is different?


- agracier - 09.02.2010

I tried outlining parts of some rivers with the RGB value 196, usually 1 or a few pixels wide, just as a try out.

Then made a new mymap_c.tga, generated a new map_c and map_table with the appropriate utilities. I checked to make sure none of the effected textures were marked ,2 (none were) ...

And yet I didn't get any trees on the parts I altered.

So, I'm doing something wrong. But don't know what.

Could you perhaps post an image of (part of) a river with the added RGB 196 values as it works on your mymap_c?

A picture often helps explain things better.

Here is a shot of how I added the RGB 196 values adjacent to a river ...

[img][Image: RGB196nexttorivers.jpg][/img]


- Redwulf__32 - 09.02.2010

Tried the same thing, no luck here either Sad


- CzechTexan - 09.02.2010

When I used to place the trees texture on a map in 3D mode, one click of the mouse would not generate trees. However, if there were 2 or more clicks for trees in the adjacent textures then trees would be generated.

Maybe your trees area needs to be more than one pixel to generate trees?

...Just a thought but maybe my settings are different too.

If someone could discover the trick to having trees on riverbanks then that would surely increase realism. In real life it seems there are always trees on riverbanks.