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Some questions about map-modding - Printable Version

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Some questions about map-modding - J99Eingehirner - 02.03.2010

I just tried to "pimp" some of the custom maps for online non-cheating use (WW1-ish) and came up with some questions:
1. Is the map_t.tga checked with CRT=2? Checking it doesn't seem to be of much use to me and I would like to change it a little bit - like, draw a streak of mud onto it.
2. Is there any mod around that allows to apply the destruction brush to the GROUND instead to only the CITY area? Like creating a mud, some kind of no-man's-land... same thing as in 1.
3. Are there some trenches around, with small huts etc built into them? I only found some rather useless trenches (for my purpose, that is) since they don't allow for curving and 90


- asheshouse - 02.03.2010

Have you looked at the Canvas Knights thread?
There are maps of various parts of the WWI front being developed.


- J99Eingehirner - 02.03.2010

Yes, but since CK will be some kind of superpatch (with several hacks etc, I imagine), I didn't find anything helpful... and nothing there answers my question about the CRT and the mod activator.


- KG64_Cnopicilin - 02.03.2010

There are lots of trench and bomb hit objects...


Re: Some questions about map-modding - dunkelgrun - 02.03.2010

[quote="J99Eingehirner"]I just tried to "pimp" some of the custom maps for online non-cheating use (WW1-ish) and came up with some questions:
1. Is the map_t.tga checked with CRT=2? Checking it doesn't seem to be of much use to me and I would like to change it a little bit - like, draw a streak of mud onto it.
2. Is there any mod around that allows to apply the destruction brush to the GROUND instead to only the CITY area? Like creating a mud, some kind of no-man's-land... same thing as in 1.
3. Are there some trenches around, with small huts etc built into them? I only found some rather useless trenches (for my purpose, that is) since they don't allow for curving and 90


- agracier - 02.03.2010

I made some bomb crater textures for the Chaco map. They look pretty good if I say so myself and you are free to use or change them in any way you wish.

The trick to making a usable bomb crater or trench texture is to make a copy of the surrounding textures and to superimpose a transparent layer on top which contains either lighter or darker colored craters or trenches, but nothing else. When you flatten the layers, it looks as if the terrain has craters or trenches. It's a bit wasteful manner of working since you would ideally need some 4 or 5 extra textures for these features which will erode into the available texture slots in the load.ini.

You also need to isolate crater or trench features beforehand, but it is doable with not much effort.

I also made a fairly intricate trench system around Fort Bouqueron in the Chaco map using a number of available trench objects, several of which are made into useful templates of trench sections, strongpoints, observation saps etc. by the Quick Object Tool utility. But if you get too carried away using these objects over large areas, you will experience a very definite slowing down of the game, even with multi-core or high end processors.