[Mod Request] On the ball lights - Printable Version
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+---- Thread: [Mod Request] On the ball lights (
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[Mod Request] On the ball lights - mnlk999 - 18.03.2010
Something to help carrier landings now that we have jets
would be a set of lights on the deck that would change red or green
depending if you were lined up or not.
Just a thought.....
- Jimdandy - 19.03.2010
I asked for something like this a long time ago to allow for night ops on the carriers but it never got any support from the modders so I wish you better luck than I had.
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KG64_Cnopicilin - 19.03.2010
Or lights for moving carriers...
- duffys tavern - 19.03.2010
Would really like to see this.
- Stretch32 - 20.03.2010
FLOLS (optical landing system) didn't show up until the mid-50's on US carriers so at least for Korean era stuff they would be inaccurate. However, I am in agreement that it would be very cool to have them in the game none the less. I'm not sure how accurate they could make it though since the one's I've seen in Microsoft FSX aren't prefect and at this point they're the best game in town. I'm pretty sure this inaacuracy is because FSX uses a generic hook to eye setting where on a real carrier the FLOLS (or IFLOFLS) is adjusted for each aircraft type that's trapping at the time so the descent rate and glide slope are correct for the differences in aircraft. I think it would end up being more of a neat piece of eye candy rather than a useful tool for trapping aboard ship unless it was only set up for the F9F Panther (assuming no other carrier jet mods are made). Still, it could be pretty neat if they could get all to work.
Stretch
- VT-51_Razor - 21.03.2010
The big difference is the straight deck versus the angled deck. During the Korean era, the Panthers, Banshees, Cougars and Skynights made their approach just like the props did. The LSO directed them into a fairly level approach after rolling out of their turn to final, and had them cut power for the trap provided they were at the right speed, altitude and attitude. The landing was just a transition from a level, power-on approach, to a stalled landing and, hopefully a hook engagement. The approach to the angled deck is more of a decent along a glide path predetermined by the mirror landing system, which takes into account the type a/c as well as it's landing weight. with no "cut" at all.
If someone could figure out how to do it for this game, it would probably work pretty well, but it would definitely be out of place for this time period.