Dynamic Lights for Explosions - Printable Version
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+---- Thread: Dynamic Lights for Explosions (
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Dynamic Lights for Explosions - DaveOD06 - 18.03.2010
I want to reduce the amount of time the dynamic lights are "switched on" when an explosion occurs. Currently, an explosion will light up the surrounding area for around 0.5 seconds. I want to reduce this to about 0.1 seconds to give more of a flash effect instead of the unrealistic one we have now. I found this old thread asking about the exact same thing I want to do, but nobody ever replied to it:
viewtopic.php?t=17648&start=0&postdays=0&postorder=asc&highlight=eff
Does anyone know how to do this?
- HolyGrail - 19.03.2010
Hello ,
in case nobody noticed , Uranium effects mod have disabled ground lighting circus during bombs explosions
to create exactly that , flash .
It can be mostly seen during carpet ground bombing but when object is hit and exploding , land light is showing
the default extended timing of the light circle .
It's only fast flash effect for bombs explosions without hitting target and for aircraft ground crash explosion .
S! HG 8)
- DaveOD06 - 19.03.2010
I actually did notice that about 30 minutes after my post. It looks great. I have been tweaking some of the effects files to customize my setup.
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slipper - 19.03.2010
On a slightly similar note, i was wondering if there was anyway to get a light "glow" effect from the fire objects? When playing a night mission you can ad fire objects to add some immersion but they do not appear to have any illuminating effect, as in lighting up the local area.
regards
slipper
- HolyGrail - 19.03.2010
Hi DaveOD06
that's all we were able to do about ground light explosion circle .
There are not known regular .eff files which can be edited to assign different light circle timings and size .
Maybe class files editing could be an answer , don't know .
At least someting was possible to be done about it , it's not perfect but it works with fast flash .
@ slipper ,
yeah , that would be nice
We shall soon see what fires and objects illuminating immersion treat Oleg created in BoB:SoW :mrgreen:
S! HG :cheers: