Sandy/muddy harbours... - Revi 01 - 25.03.2010
I have seen some shallow water textures done in brown like dirty river water with low underlying textures as in Bombsaway coral.
This looks really nice, however I wondered if it was possible to intergrate this into a harbour of another map, keeping the ocean nice and blue
but the river and harbour sandy/muddy.
This is a common look from altitude, and one that could really transform the look of a beautiful map into something even better.
Does anyone know if this is possible?
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KG64_Cnopicilin - 26.03.2010
It's just a texture. Edit the map_t to have different colour near the harbours and then give the RGB value an own texture. The gurus can correct me if I am wrong
- Revi 01 - 26.03.2010
KG64_Cnopicilin Wrote:It's just a texture. Edit the map_t to have different colour near the harbours and then give the RGB value an own texture. The gurus can correct me if I am wrong
Sounds possible then? I hope so.
I would like to be able to do this myself, however being such a novice at stuff like this I'd need a Flying Nutcase tutorial to get me thru it.
That would be good.
- agracier - 26.03.2010
I've read in other posts that it is apparently possible to have up to 4 different types of water on one and the same map.
But even so, I've not been able to have even 2 different types. Any procedures on how to do this would be appreciated.
- J99Eingehirner - 26.03.2010
Search for the thread Map Building Tutorial and read the tutorial and the beginner's guide to textures carefully. It helps a lot.
- Revi 01 - 26.03.2010
J99Eingehirner Wrote:Search for the thread Map Building Tutorial and read the tutorial and the beginner's guide to textures carefully. It helps a lot.
Ok I'll do this, but by this comment do you imply that the tutorial shows how to do this? Or are you just suggesting this because of its general helpfullness?
- agracier - 26.03.2010
I've studied the map making tutorial more diligently than anything I ever studied in school, but I really cannot recollect anything on making different types of water in one and the same map ...
- Revi 01 - 26.03.2010
agracier Wrote:I've studied the map making tutorial more diligently than anything I ever studied in school, but I really cannot recollect anything on making different types of water in one and the same map ...
thanks Agracier, I thought as much. If someone of your skills cant make it happen then theres no point in me even thinking about it.
Shame though as I think this would look outstanding.
- Blumax - 27.03.2010
It is entirely possible to do this i've been messing around for months to develop a technique by which to apply 4 water textures however it is extremely complicated and time consuming and would require a tutorial all of its own, thats something i might turn to when i have more time! I only have one screenshot of a very early stage in the experiment but it does show clearly 4 water colours, one is by bombsaway and is a reef texture, one is the stock texture that came with the palau map and the other 2 are just random colours that i selected at the time, brown for muddy water and a white 'ish' colour for a sandy lagoon.
The textures are all broken up but this was at an early stage of development and its been perfected since then, i dont want to show current screenshots right now as i want to release it with a new palau map.
- Revi 01 - 27.03.2010
ziggy-22 Wrote:It is entirely possible to do this i've been messing around for months to develop a technique by which to apply 4 water textures however it is extremely complicated and time consuming and would require a tutorial all of its own, thats something i might turn to when i have more time! I only have one screenshot of a very early stage in the experiment but it does show clearly 4 water colours, one is by bombsaway and is a reef texture, one is the stock texture that came with the palau map and the other 2 are just random colours that i selected at the time, brown for muddy water and a white 'ish' colour for a sandy lagoon.
The textures are all broken up but this was at an early stage of development and its been perfected since then, i dont want to show current screenshots right now as i want to release it with a new palau map.
Way to go Ziggy
Well done mate, sounds great. I wont ask the obvious, but I am eagerly awaiting your release already!!