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HSFX and H&P Uranium Effects - Printable Version

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+--- Thread: HSFX and H&P Uranium Effects (/showthread.php?tid=69883)



HSFX and H&P Uranium Effects - March_Hare009 - 01.05.2010

Hello all,

I was looking at the description for the mods included with the HSFX, and someone please correct me if I am wrong, but H&P's Uranium Effects mod is not included? If it is not included, can I add it to my game once I've installed HSFX? All help is appreciated as always.

March Hare


- Murph - 01.05.2010

Yes, you can add it either by putting it into your "mods" folder (you will need to activate this by removing the "-" from before it) or by copying it into your jsgmemods folder and activating it using JSGME.


- March_Hare009 - 01.05.2010

Thanks for the reply Murph,

Okay, I put the uranium mod in the JGSME folder and activated it, but I do not see any diffrence. No offense to Josse, but I don't like the nearly straight columns of smoke coming from burning trucks and cars. I prefer the semi-billowing coluds that I had with the uranium mod. Is it possible to get this working with the HSFK 4.1? If anyone has it working please let me know how you did it. Thanks.

March Hare

P.S. - Murph, what "mods" folder do you mean? I don't see a Mods folder with the HSFX 4.1 the way I had one with the UIs.


- March_Hare009 - 01.05.2010

Okay, I found this.

viewtopic.php?t=24290&highlight=uranium

Holy Grail explains what happened to the Uranium mod and how to get it working with UP 2.0 and HSFX 4.1. He also explains that for HSFX 4.1 you have to create a new MODS folder and drop the Uranium mod into it - which is exactly what you told me to do Murph, I was just missing the part about creating a new MODS folder. :oops: I'm off to try it now.

Confirmation: Creating the MODS folder and placing the Uranium mod in it works in HSFX 4.1. Thanks again Murph.

March Hare