[MOD] Fi-103 V-1 and He-111H-2 carrier - Twister - 04.05.2010
This is a mod, making V-1 available as regular non-flyable AC in the game.
FM & DM tweaks was done in attempt to make it technicaly correct, some effects added, like rotating odometer fan and engine exhaust.
3D model is still original game 3D model.
As V-1 is unmanned, it cannot launch itself, so U have to designate strike point with no specific target for carrier aircraft.
No sense to set strike point for V-1. V-1 executes 45-degree dive upon reaching its final waypoint, whatever it designated as strike point or not. I'm not recommend to set a specific target for V-1, as it will running circles around, trying to hit. If target will be dectroyed prior V-1 arrival, it will just running circles around, or will try to RTB with disastrous consequences :mrgreen:
V-4 behaves itself as regular piloted AC, so U have to set its final waypoint as strike point to make craft to commit kamikaze attack.
Pair of sample missions, demonstrating air launch and Fi-103 kamikaze attack, can be found in Single Missions > Germany > V-1 and V-4.
(don't judge too harsh, it's my first two FMB missions)
Features:
- craft will detonate on any contact with ground or water, so possible mission start options is follows:
air start, air start with carrier (He-111H-2 for ex.), ground runway start with the carrier;
- steep dives causes craft engine to stall (simulates early version of V-1);
- speed rises with fuel exhausting.
Limitations:
- craft has no trottle control (only engine starting & shutting is possible);
- craft has limited roll control to simulate gyro override in overturn (historical prototype was not having roll control at all,
but I was forced to implement it, since the AI proved not to be able to maintain course to waypoint without some roll control);
- due to limitations listed above, formation flying is difficult, so I recommend to send V-1's on mission as separate flights, however, formation flying is possible
Also, as a placeholder, there is Fi-103 piloted modification, simulating R-IV version. 3D model still the same yet (just nose fan removed) but now it have interior cockpit. FM slightlly differs from V-1 through larger tailplane & rudder, and having full roll control. Formation flying possible, but difficult.
Link to download:
http://www.filefront.com/17748911/Fi-103_110104.rar
To install Fi-103 V-1 mod unpack the RAR file to your IL-2 directory, then add this lines:
Fi-103_V1 air.FI_103_V1 2 NOINFO g01 SUMMER
Fi-103R-IV air.FI_103RIV 2 NOINFO g01 SUMMER
to your
air.ini file, located, probably in
\MODS\STD\com\maddox\il2\objects folder inside your IL-2 directory
(
(!) Don't forget to delete these lines, if you decide to remove the mod).
and this lines (optional):
Fi-103_V1 Fiesler Fi-103 V-1, 1942
Fi-103R-IV Fiesler Fi-103 R-IV V-4, 1944
to your
plane_ru.properties file, located, probably in
\files\i18n\ folder inside your IL-2 directory.
Have a fun, but don't get too close !
- Guest - 04.05.2010
Cooool! Easier to setup V-1 missions like this.... And love the air-launching possibilities. Thank you very much!
EDIT: At start of missions with V1 my game crashes to desktop, few seconds after loading it. Any ideas about possible causes?
-
KG64_Cnopicilin - 04.05.2010
Finally air launch! How about He-111 with this?
- Cranky.1 - 04.05.2010
THANKS Great mod
Fieseler Fi 103R (Reichenberg) was to be used by the KG 200 suicide squadron
Any chance of a future Mod?
- Twister - 04.05.2010
crazyflak Wrote:At start of missions with V1 my game crashes to desktop, few seconds after loading it. Any ideas about possible causes?
Can U tell some more specific ? QMB or FMB ? U tries it as player aircraft ? May be something with weapons loadout ? (the only weapon loadout for this craft is
warhead)
Anybody else experiencing some troubles with the mod ?
- Guest - 04.05.2010
Install: UP + lots of mods.... Setting: QMB -any map-, a spitXVI or P51 stock (player) against a V1 with warhead loadout. Few seconds after mission start, it freezes and CTD. I just ran a search for classfiles duplicates but nothing on that side. It will take me some time to figure this out... I'll inform as soon as I find the cause.
- kg64v_Silent Strika - 04.05.2010
Quote:Any chance of a future Mod?
I know that Slow had a frankenplane version of it made, but he never released it... and I doubt he will.
- Twister - 04.05.2010
crazyflak Wrote:Install: UP201 + lots of mods.... Setting: QMB -any map-, a spitXVI or P51 stock (player) against a V1 with warhead loadout. Few seconds after mission start, it freezes and CTD. I will run a search for classfiles duplicates to see if by any chance I find the cause.
4.08m or 4.09m ? A have a 4.09m. Trying the mod on different PC's, Intels and AMDs, hardware accelerated and not, without any issues.
Hardly U will found classfile duplicates this, because this is a new one. Can U try MXY-7 instead of V-1 ? They are alike, so may be we will found something.
Still have no idea ... May be a way I use to produce engine sound... Mod based on BI-1 FM, may be the root of the issue is here...
- Guest - 04.05.2010
crazyflak Wrote:EDIT: At start of missions with V1 my game crashes to desktop, few seconds after loading it. Any ideas about possible causes?
OK, I am officially an idiot. Just noticed I made a classic newbie mistake :oops: . I had installed a sound mod last night but didn't test it before going to bed. Now I install your mod and get trouble when testing... the trouble was the classfiles of the soundmod which I didn't test before, of course.
NOTHING wrong with this baby, as expected. So, dear Twister, sorry for my stupidity :wink:
all works fine.
Just had lots of fun with a V1 QMB mission and a mosquito. BLAAAAMMMM :twisted:
EDIT: it's a good moment to make publicity for this one
http://allaircraftsimulations.com/forum/viewtopic.php?t=8997&postdays=0&postorder=asc&start=0
WOW - Planemad - 04.05.2010
WOW If this was flyable then it might of been the best mod out since Il-2 came out!
Do you think it could become flyable as part as KG 200 suicide squadron?
Thanks Planemad
- Twister - 04.05.2010
crazyflak Wrote:NOTHING wrong with this baby, as expected.
Sh%t happens. It's a relief, I feared the worst.
planemad Wrote:Do you think it could become flyable as part as KG 200 suicide squadron?
All I can do right now, is to add some interior cockpit to this ... craft (just to FM evaluation). But it will be a nonsense, since exterior will be same, without cockpit. And believe me, it flies BAD.
Hardly anyone will enjoy piloting this thing :wink:
- Batbomb - 04.05.2010
No! I really enjoyed nooking the Big-Ben!!! This thing flys bad but gives a good feeling. I tested it with this online-play-hack
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Hawker17 - 04.05.2010
Very original and welcome addition!
However, if only i could get it to run...
I can't see it in the plane list. I added to the air.ini, plane.ru and paintschemes.
Could you help me out with it? Thanks.
- AIRdomination - 04.05.2010
One thing I ask, could you please add the exhaust of the P-80 instead of the other jets into this? please?
- Alemart_el_Redentor - 04.05.2010
ARRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thank youuuu! ^______^