Need help with 3D exporter - Printable Version
+- All-Aircraft-Simulations (
https://allaircraftsimulations.com)
+-- Forum: IL2 Work In Progress MODS Download & Discussion (
https://allaircraftsimulations.com/forumdisplay.php?fid=268)
+--- Forum: MOD Creation Tutorials and Assistance (
https://allaircraftsimulations.com/forumdisplay.php?fid=312)
+--- Thread: Need help with 3D exporter (
/showthread.php?tid=70025)
Need help with 3D exporter - Gann - 14.05.2010
No matter waht i do -- my listener is ALWAYS empty!
I press export il2msh button and select mesh, but listener has never nay text in it! ;-(
Please help!
- asheshouse - 14.05.2010
All objects need to be converted to "Editable Mesh" before exporting.
Not sure if exporter works with Max 2010. Max 9 is ok.
- Gann - 15.05.2010
Thank you so much, asheshouse! It workrd! :cheers:
Now I can confyrm it works with 3DSMAX 2010 32-bits! :lol:
My sec qestion is: I'm editing an existing default mesh just a little bit (simply moving that little stick at the P-40 magneto switch to be it historically correct:
)
I'm exporting it (text) and then I use the text to make a new Ignitiion.MSH file for the game... But somehow it becomes 5 kb (instead of original 3kb) and the game doesn't load updated P-40 cockpit... What do I do wrong? Do I need to assing a materials every time I edit something?? Or what? Or it's not obligatory? :oops:
- asheshouse - 15.05.2010
I dont really know anything about cockpit editing, however----
If you just want to move a msh then do this in the *.him file.
This file defines the position and orientation of all the msh objects.
There is a good Hier.him tutorial
If you are exporting a msh the most common problem I have is texture assignments.
Look in your original msh file and check the number of materials assigned.
Ensure that the same number of materials are assigned in your new msh -- and that they are in the same order ( order error wont prevent it loading).
Ashe