GunBoat and Steamer for ShipPak - lacota - 22.05.2010
Here the picture steamer Zimbotho and gunboat Saigon.
These boats are made to map Zimbotho with power text editor and the pieces of models of different authors. Do not judge strictly ...
:roll:
Armament gunboats - 1x6 ", 2x3", 2 x Oerlikon
The lines to add files Chief.ini and Ships.ini are Inside the archive.
http://dispersalfield.net.ru/files/my_game/GunBoat_Steamer.7z :roll:
- bodenplatte - 22.05.2010
Бrоненосец — это лол.
Thank you, mate.
- norm - 22.05.2010
I dont see why you are so sure of your demise, they look great to me, especially when sinking! :twisted:
- lacota - 22.05.2010
May be somebody will give me skin1o.TGA for Illmarinen. I would be filling in the holes from the old gun turrets on the deck.
I just do not know how to declassify the files from SFS
- Mission_bug - 22.05.2010
Absolutely outstanding lacota, thank you very much for these wonderfull additions to the sim.
Cat Lai Seaplane station, South Vietnam.
Dammed fool place to put a runway, a guy could get run over here. :roll:
Wishing you all the very best, Pete.
8)
- Ectoflyer - 22.05.2010
Absolutely great! Thank you!
- Guest - 22.05.2010
lacota Wrote:May be somebody will give me skin1o.TGA for Illmarinen. I would be filling in the holes from the old gun turrets on the deck.
I just do not know how to declassify the files from SFS
I did extract it for you, but I am not sure it is usable.
I have this issue with many tga's extracted from SFS when I try to open or edit them: "unknown image format" or "can't read file header" (with any of my programs for tga).
-
P/O W. 'Moggy' Cattermole - 22.05.2010
very nice indeed
- lacota - 22.05.2010
crazyflak Wrote:I did extract it for you, but I am not sure it is usable.
.
Extract I also can .. ) Edit I can not ... I can not yet. Drink!
Ps Thank you for your kind reception karablikov (Ships)
PPS YESSSS!!! I can!
- agracier - 22.05.2010
This is the kind of new objects that are simply smashing ... wonder if you had 'the Sand Pebbles' in mind when making this ... perfect for cruising along the Hankow waterways ... wonderful.
However I added the appropriate lines to the end of the ships and chief.ini files but in the FMB I can't seem to find these objects, neither in ships nor in the ship pack. Can anyone give a bit more explanation on how to install these?
For instance, where does one unpack the 7z file? It unpacks to 3do, which should normally be inside another folder I think. I created a 'gunboat_steamer' folder but that is clearly not how to go about it.
Any hints?
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KG64_Cnopicilin - 22.05.2010
Hey, thanks!
- lacota - 22.05.2010
I think there has already overseen better than me. I'm not ready yet .. My head swam from success! )))
http://www.sas1946.com/main/index.php/topic,5504.msg57138.html#msg57138
Put the folder Ship0 and Ship1 inside your ShipPack2 with other ships.
Add the lines from txt file in Chief.ini and Ships.ini
Skin patches from here. ))
- agracier - 22.05.2010
lacota Wrote:Put the folder Ship0 and Ship1 inside your ShipPack2 with other ships.
Add the lines from txt file in Chief.ini and Ships.ini
[/url]
That's what i had planned to do, but then I found out that the Shippack2 folder doesn't exist in my MODS foder. It is probably installed in an sfs file somewhere. I have UP2.0
So the question is, in this case, in which folder do i put the 2 folders:Ship0 and Ship1 ?
- lacota - 22.05.2010
agracier Wrote:lacota Wrote:Put the folder Ship0 and Ship1 inside your ShipPack2 with other ships.
Add the lines from txt file in Chief.ini and Ships.ini
[/url]
So the question is, in this case, in which folder do i put the 2 folders:Ship0 and Ship1 ?
In the folder ~/Mods/Kanonerka/3do/Ships (for example).
And make sure that there are files
3F5E0E4203EF7136
4FB9C500538458AC
5A35C2DAE67808BC
52DA9AFAA9C11DF8
77D311D6018BBDFE
This class Ship0, Ship1, Ship2.. etc
The file Chief.ini insertion is done in two sections describe
Quote:[Ships]
moveType SHIP
and below
Quote:;============================================================
(This is not fundamentally IMHO, but for order.)
The file Ships.ini before
Quote:;EOF
- asheshouse - 22.05.2010
Great additions.
To complete the text entries you need to add text in
stationary.ini ---- to make stationary ships appear
technics_ru.properties ---- to customise the name which appears in the FMB menu
These deserve new ship slots, but I cant help there.
Ashe