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TBM noseover - Printable Version

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TBM noseover - F4U-1_Corsair - 07.07.2010

I have been attempting to build a TBM campaign, that is partially sea based, but have run across an issue where upon landing, will nose over.

I've tried multiple speeds on the carrier, and different feul loads, but the result is always the same.

Has anyone has found a workaround or know of a fix to this problem?


Re: TBM noseover - ColaBen - 08.07.2010

Hi'
Are you keeping the "stick" in the stomach after touch-down :?: :?:
ColaBen 8)


Re: TBM noseover - F4U-1_Corsair - 10.07.2010

I'm sorry, I completely failed to fully explain my problem. I can land a TBM fine, the issue is that the AI TBMs fail, every single time, and, although livable, it ruins the immersion when none of your squadron-mates land their plane at the end of the mission.


Re: TBM noseover - RadPig94 - 10.07.2010

F4U-1_Corsair Wrote:I guess I was a little vague. I can land a TBM fine, the issue is that the AI fails, every single time, and it really messes up the landing procedures.
is it a IL-2 original model?


Re: TBM noseover - F4U-1_Corsair - 10.07.2010

I don't believe so, I'm using the latest Ultra Pack.


Re: TBM noseover - RadPig94 - 10.07.2010

F4U-1_Corsair Wrote:I don't believe so, I'm using the latest Ultra Pack.
here's what we gonna do (we as in you) start that mission, make the TBM team go home watch them try to land using shift+f2 and see how fast they're going, using brake, using chocks too early, etc, etc. it's just one of my stupid advices.... but hey you never know :roll:


Re: TBM noseover - F4U-1_Corsair - 10.07.2010

they seem to be making a perfect landing, but, as is the norm for AI, right at stall speed. I'm unsure if its important, but they always break the prop, and then end up balancing on the two main wheels, without fully falling on the nose.