Deciphering the actors.static/Part II: Runway points - Printable Version
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Deciphering the actors.static/Part II: Runway points - zipzapp - 30.03.2011
Using the actors tool the runway points are stored in the outNStationary.txt. Of course this isn't mandatory, every value can be stored where ever you want.
Reading the runway points starts after reading the bridges, whereas "String" means a 0-terminated string:
read integer: i1, seems to be always 1, possibly would be 0, if there are no runways?
read string : "com.maddox.il2.objects.air.Runaway, possibly the path to the runway objects
read integer i : Number_of_runway_points
for x = 1 to Number_of_runway_points
read float: f1
read float: f2
ead float: f3
next runway point
(And the result is
f1, f2, f3 : A run way point with f1 = x position, f2 = y position, as i assume, and f3 a value i don't know what it means.
That's it with the runway points. In the outNStationara the decimal places seemed to be rounded, i don't think this is important? Other entrances in the outNStationary.txt seem to be just explanation reports as they are constants, although yet i didn't try to rewrite an actors.static.
Part III may be the Buildings if i get it.