Couple Of Newby Questions - Printable Version
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Couple Of Newby Questions - Murph - 26.06.2011
I have only recently started getting into making co-op missions for my squad (Fighting Irish) and I'm slowly learning the mysteries of the FMB. Here are two "starter questions";
1) Why do objects added to a mission sometimes seem to "float" or levitate over the ground when viewed from the side? Will they appear on the ground when the mission is run or is this something I need to correct somehow?
2) Is there any way to use appropriate custom skins for stationary aircraft? I would like the planes I place on a field as static objects to look like they belong to the same squadron or group as the player aircraft.
Re: Couple Of Newby Questions - Murph - 26.06.2011
Just to clarify, I guess I need to know how to change the elevation of an object once it is placed on the map in a mission. Specifically, I am placing things such as ammo boxes around gun emplacements, and they hover in the air a few feet off of the ground- how do I lower them to ground level. This kind of object manipulation is not covered in FlyingNutCase's nice tutorial.
Re: Couple Of Newby Questions -
skyomish - 26.06.2011
Look for the ones that set on the ground in the objects.
There are more than one.
Re: Couple Of Newby Questions - Murph - 26.06.2011
Yes, that was it- thank you very much.
Re: Couple Of Newby Questions - Nadia - 27.06.2011
Murph Wrote:2) Is there any way to use appropriate custom skins for stationary aircraft? I would like the planes I place on a field as static objects to look like they belong to the same squadron or group as the player aircraft.
YES.
But these are DEFAULTS skins. Each aircraft has at least one, quite often two, sometimes even four or more defaults skins.
One of them is called
summer ( MOST COMMON EXEMPLE ).
A default skin mod for it may look like this:
MODS/Any NAME you like/3DO/plane/
Exact NAME of aircraft/summer/
skin1o.tga
skin1o.tgb
skin1p.tga
skin1q.tga
To transform a regular skin in a default FORMAT you..
1- apply desired skin to desired plane in QBM. [ SELECT also proper Side+Country+Map ]. Play a bit. Stop-Exit back to QBM.
2- get the new format of the skin, which is now in paintschemes/cache.
3- make mod with it.
A- to access, go to this cache, while game is running; use computer start/stop key, usually this is key with Microsoft Logo ( little flag ), and explore into cache file. Copy.
B- OR change
Clear Cache setting in
conf.ini temporarily: 1 to 0; stop game normally and this cache
is not cleared.
Defaults will affect the game everywhere, but you can activate or deactivate one as mod if/when needed, ( WITH "-" PREFIX = off ), or use JSGME method for switching mod.
About sides: some planes are normal as blue, others normal as red, these are all "summer" as above. Anyother choice ( or countries) may be a "summer (multi)".
About maps: some are summer, some winter, some desert. Defaults do sometimes are a match for these map selections.