All-Aircraft-Simulations
Cliffs Of Dover BETA Patch v 1.03.15527 - Printable Version

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+--- Thread: Cliffs Of Dover BETA Patch v 1.03.15527 (/showthread.php?tid=74125)



Cliffs Of Dover BETA Patch v 1.03.15527 - Jambo - 06.09.2011

It's here! Here's the readme:

BETA NOTE
* RUSSIAN README: Извините, не успеваем перевести!
* ENGLISH README: This readme is only partial;
* SOUND: Still working on the content for the new engine, but many of the features are already present in this build;
* MAPS: No new missions are provided for these in the beta version of the patch.

MAIN
* Drastically reworked graphic algorithms dealing with in-game color;
* Rewrote the sound engine from scratch;
* Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small);
* Updated multiplayer GUI to allow users to easily select a position in an existing plane.
* Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss.

AIRCRAFT - MAIN
* Reworked routines for gyro bombsights;
* Removed allusion to Engine 4 from He 111 model;
* Improved memory consumption for multi-crew aircraft;
* Airborne status is now checked correctly even if the aircraft in question departed prematurely;
* Landing status should be applied correctly when ditching in water;

VISUALS
* Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines;
* Small caliber bullet hits on the ground now show difference in material being hit;
* Modifications in Blenheim's damage visuals;
* Added a range of visual SFX for higher-caliber guns;
* New bombsight visuals in Blenheim bombardier's cabin;
* Returned the famous Il-2 stall sound effect;
* Doubled the distance at which the tracers can be seen.

PHYSICS & A.I.
* Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
* Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
* Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
* Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight;
* Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
* Reworked motor startup routines to accomodate new options available in the new sound engine;
* Adjusted ricochet angles on firm surfaces;
* Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
* Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
* Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting.

NETWORK
* Changes to bombs' detonators setup will now be carried over once applied without the need to rejoin the server;
* Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;
* When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs. This will remove confusion of on-line bombardier players who could not drop bombs using the key we're accustomed to.

AIRCRAFT - MISC.
* Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;
* You can now switch off the boost cut-out control in Spitfires.



Download links - RUSSIAN
The file is 499 MB (524,281,733 bytes)
torrent: http://www.megaupload.com/?d=55442AUK
direct link (megaupload): http://www.megaupload.com/?d=CCGAAQ9T


Download links - ENGLISH
The file is 499 MB (524,287,214 bytes)
torrent: http://www.megaupload.com/?d=JLF4FU6J
direct link (megaupload): http://www.megaupload.com/?d=MA26GNU1


from: http://forum.1cpublishing.eu/showthread.php?t=25901


Re: Cliffs Of Dover BETA Patch v 1.03.15527 - Rowddy - 08.09.2011

Wow not a single response?? So everyone is 100% happy with it? Or does anyone care at all?


Re: Cliffs Of Dover BETA Patch v 1.03.15527 - Hawker17 - 08.09.2011

100% unhappy user here. A shame to ask money for this. Best abandonware 2011 for me.


Re: Cliffs Of Dover BETA Patch v 1.03.15527 - Deutschmark - 08.09.2011

I think most at this point are taking a wait and see attitude.
Waiting to see the ones that have it say... Its 100% playable just like IL2.
Then I think you will see many flock to it again, that's my opinion.

Deutschmark


Re: Cliffs Of Dover BETA Patch v 1.03.15527 - Rowddy - 08.09.2011

fair enough Smile


Re: Cliffs Of Dover BETA Patch v 1.03.15527 - Serpiko - 11.09.2011

Deutschmark Wrote:I think most at this point are taking a wait and see attitude.
Waiting to see the ones that have it say... Its 100% playable just like IL2.
Then I think you will see many flock to it again, that's my opinion.

Deutschmark
Sacred truth


Re: Cliffs Of Dover BETA Patch v 1.03.15527 - katdog5 - 11.09.2011

Rowddy Wrote:Wow not a single response?? So everyone is 100% happy with it? Or does anyone care at all?


New patch is quite spectacular. However, the more patient you are with this game, the better your experience will be.


Re: Cliffs Of Dover BETA Patch v 1.03.15527 - chair1 - 29.09.2011

Maybe I am the only one that has this problem and it may not have anything to do with the new patch BUT ever since I applyed the new beta patch my frame rates went way down. I had to disable the globe again but that didn't help. I checked my video settings and nothing had changed that I can see. They went from 50 to 80 fps down to almost a solid 25. In another form it suggested changing a value in the ini. config file to "15". I have a 4 core proccesor so I went into the config. file to change the setting of the (I can't remember the line in the rts file} to 15 but I can not find that line that was referred to. The instructions I am referring to didn't indicate that the whole line had to be entered :roll: . I assumed it was a value already there and it had to be changed to take advantage of the 4 core proccesor. I hope I'm making sense and not rabbling on for nothing. If someone has a clue to an answer to my problem I would greatly appreciate the help.