Mapping textures to meshes - Need help!
#1

I've got a bit of a question about the way the game uses a skin to cover different components of a model.

I've been changing the prop of my I-16(multi1) to have a type with the spinner removed. There seemed to be a significant number of I-16's around with this arrangement, and I though it would spice things up a bit visually.

The problem I've got is i don't know how to change what part of the skin the new propellor uses (it's the Ki-27 one). Instead of using a bit of the top right of a standard Rata skin, this prop will use a section of the nose area as its texture. Cry

I was wondering if any of the resident geniuses know how I might be able to change the area that the new prop is using. Any insights will be very gratefully recieved. :wink:


[Image: grab0001-11.jpg]
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#2

KI
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#3

[quote="magot"]KI
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#4

no no,you will be keep UVW
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#5

Thanks Magot, I think I see what you mean. The recent 109 tropical filter uses the same method I think. I'll take a peep inside and see if I can work it out.
I'm interested in tweaking some existing models and correcting those little visual innacuracies that have bugged me for years. Adding details here and there. I'll leave the big stuff to the experts. Tongue
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