Trouble making destroyed mesh of object
#1

Hi!

I'm creating destroyed objects for recreate a battle in a previous battlefield where there is old destroyed objects.

But if changing the mesh of common objects , artillery , the most part of vehicle and bunker don't have any trouble when I try to create destroyed mesh for train and ship if I put the correct link line in:

example of working:

[buildings.House$SevastopolQuay]
Title SevastopolQuay
MeshLive 3do/Buildings/Crimea/SevastopolQuay/dead.sim
MeshDead 3do/Buildings/Crimea/SevastopolQuay/dead.sim
Body RockBig
Panzer 1.30

example of not working:

[buildings.House$Vagon_1_dead]
Title Vagon_1_dead
MeshLive 3do/Train/Cargo_dmg/hier.him
MeshDead 3do/Train/Cargo_dmg/hier.him
Body Rockmiddle
Panzer 0.015


I can see that in the object prewiev the object is visible but it can't be put on the map.

I see that the mesh linked to an extension ending with hier.him isn't putable on the map:

SOMEONE know how to solve this?

Can be useful put destroyed train on a map or create an object ship that can be put semi submerged in a harbour!!!!!

Hope someone can help me!!!!

regards

walter

SEMPER INCOMMODUS
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