Well, I'd like if we discuss troubles connected to modified maps.
How to make it easy for the user which doesn't have the desire to fiddle with files but want's to use mod maps.
Mission/campaign load Errors...(single coop or dogfight)
Mission running errors...(single coop or dogfight)
....
We've got to identify the problems first, then try to solve.
Please join!
in my experience only different thing from "standard" mods is all.ini file so IMHO we should have sticky with one all.ini that contain all the modded maps. All map modders should report names of their new maps to one person who will update that "all.ini" file. Confused users can just get and install that file without worrying of overwriting.
That will only work if modders stick to their prefix for all modified files included.
One more thing , that sticky should include detailed "how to" description regarding installing map mods
just a thought
regards
Z
This is especially important that we have some kind of standardisation
when we make a mission using ...say....fly_desert_kuban_one...so that people know if they have this map installed or not....especially for on-line play
what we do in the privacy of our own computers is of no consequence
but if we intend to make missions to be shared....then it becomes more complicated
I know that the majority of these mods will be used off-line...but they certainly make missions and mission-building more interesting
things such as the new maps....new and bigger vehicle convoys and trains and tank columns
if we build a mission to enjoy these extras then it is natural to want others to see and enjoy our work too....that is when the problems start to arise
Once this current rush of new cockpits and maps etc. slows down to a trickle, then might be the time to start organising everything into Packs....and a mission available for download by other people would have as a necessary requirement the installation of the relevant packs
for those of us who have not really bothered to 'pick and choose' with the mods...but have installed everything available...we can quite easily get together on the AAA server or arrange our own co-ops too.
I really,really don't want to see this in the new mission readme's to new maps!
Addons needed to play this mission:
Bomber pack v6.9
Flyzo's Mappack v2.5
uber FM v0.8
uber gunmod v1.1
deeds fokker xxi addonplaneset
captains mappack v0.9
Lowlands texturepack for captains mappack v0.9
Shipcolumns for GER-forces
Armorcolunms for USSR-forces
Smoke effectspack by sniper
FatClouds by bearfat
Tracerpack to uber's gunmod v1.1
nightsky for Skypack by user
Skypack 1.2 by user
trainpack by Willy
driveble jeep by drunk
french-bunkers v0.5 by aadolf
soldierspack v0.1 by a##hole
etc...
So one mod that has all is my favourite to other games that have mods,please try to keep them in one place or pack if possible.
My example is from Operation Flashpoint,it's really stupid to make a mission that uses a 100 different addons that you need to find,IF you can find them before you can play the mission.
:evil:
One "official" map pack would be perfect, with updates that don't change the name of previously included maps.
I suggest that FMB mods to chief.ini are in the same pack, because both relate to mission building, when effects/sound/flyableAI don't.
Posts: 152
Threads: 21
Joined: Oct 2007
i agree with rollnloop, i would like to see one map pack, with all files included for the end user, then as new maps are made they can be added to this map pack, a bit lkie what has happened with the heavy bombers pack.
I cant think of a workaround for the occasions when a mission builder makes a mission/campaign using a non standard map, maybe they could also include the map files with it. This would then allow a campaign builder to include numerous versions of the same map, so that they could represent different situations as the campaign progressed. ie a campaign taking place through Autumn - Spring on the Eastern Front could include an Autumn "muddy" map, Winter snow, and Spring thaw, that would add to the immersion, as long as the maps were included with the campaign there wouldn't be a problem(unless you did not have the sound mod activated)
regards slipper
*sorry the forum engine can use only one space between words