Battle of Britain 'Online' Map WIP
#76

I already have the MkI Mod installed for these maps. I whish you the best things.
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#77

RealDarko Wrote:If we can only have a real Spit Mk.1 :?

Arrow THATS RIGHT :wink:
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#78

I/JG1_Adler Wrote:
RealDarko Wrote:If we can only have a real Spit Mk.1 :?

Arrow THATS RIGHT :wink:


as i understood .... as soon as new planes can be added ..... there will be Spit MkI


Z
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#79

This is my hope, the Mk1
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#80

I have all the files for a correct spit MK I but can't release until new aircraft can be added
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#81

Do you mean Mk.I? Not Mk.IB? With 8 .303s? Confusedhock:
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#82

Ahem.

Hijacking...

Ahem....

Wink
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#83

jup, sorry :oops: :oops: :oops:


but your map just begs for Spit Mk I ..... its stronger then us


when/if need cleaning ..... just say


Z
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#84

Canon we will need some Spit skins for your map you know :roll:
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#85

Canon

Just a minor comment on rivers on your map.

R. Stour through Canterbury should flow east to meet the coast at Pegwell Bay, just south of Ramsgate. The other river which flows north is very minor.

Will you link up the Thames through Maidenhead? At the moment it appears to have a break in it.

I haven't checked all the others. Just happened to notice these.
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#86

8)
um how do I get the white cliffs a bit steeper and higher Cry please?
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#87

Sharkzz
Quote:um how do I get the white cliffs a bit steeper and higher please?

You cannot unless you either make the land artificially higher than the real terrain or someone can change the way the IL2 engine renders the landscape. The link below explains why.

http://allaircraftsimulations.com/forum/...php?t=2031

CW
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#88

asheshouse:

Thanks for the pointers. Whilst I'm by no means trying to be 100% accurate with terrain and rivers, I think the Stour is important enough to adjust so it comes out correctly. I'll join the Thames up too - not sure why there's a gap! Aside from those two though I think I'll keep the rivers as they are - they're close enough for my purposes.

Sharkzz:

Do you mean you want to see the cliffs on my map steeper and higher? They're scaled to fit the map - any higher and they'd look daft Smile


A little question about actors.static. What's considered a big file? Should I be worried when I get near 100kb? 200kb?

Joe
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#89

canonuk Wrote:A little question about actors.static. What's considered a big file? Should I be worried when I get near 100kb? 200kb?

From my experience, up to 350Kb it will load fine, even on a low-end machine

Maraz
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#90

Canon can we see some pics of your map with the view at 3000/5000 m?
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