I think this is an object which can be very useful to have in different skin variants, representing diferent types of ware maybe diferent types of roof. This warehouse is a good object to use on airfields as well as factories or military camps. Just that we have only one variant, also this variant has colors which jump into the eye, so if you see it everywhere on maps you'll start wondering what is that "agresive" brown ware stuff which humanity produces all around the world hehe. What do you think? also it would be nice to start talking about what FMBobjects would be useful to have with sevral skins..
Fisneaky as promised: here's how to get all files pertaining to the warehouse object:
Add to the filelist.txt of the sfs extractor the following lines
3do/Buildings/46/Warehouse/live.sim
3do/Buildings/46/Warehouse/dead.sim
3do/Buildings/46/Warehouse/base.mat
3do/Buildings/46/Warehouse/live.msh
3do/Buildings/46/Warehouse/dead.msh
3do/Buildings/46/Warehouse/skinHi.tga
3do/Buildings/46/Warehouse/skinMid.tga
3do/Buildings/46/Warehouse/skinLo.tga
3do/Buildings/46/Warehouse/skinHi.mat
3do/Buildings/46/Warehouse/skinMid.mat
3do/Buildings/46/Warehouse/skinLo.mat
3do/Buildings/46/Warehouse/damageHi.mat
3do/Buildings/46/Warehouse/damageMid.mat
3do/Buildings/46/Warehouse/damageLo.mat
3do/Buildings/46/Warehouse/damageHi.tga
3do/Buildings/46/Warehouse/damageMid.tga
3do/Buildings/46/Warehouse/damageLo.tga
Then open with sfs extractor the fb_3do17.sfs archive
You'll have then all files listed above extracted.
Its time that flippin bus got a coat of paint too!!..lol
Now that might be a flippin good idea mate!
Cant get to my Photoshop right now , as had a drive crash. Still got PSP and just installed Gimp to get alpha channels working .
maybe some kind of beta pack by the end of the week.