Ideas for Aerobatics
#1

Hi folks, how about a few mods for the aerobatic fans among us?

1) Take the gladiator, make its engine insensitive to negative gs, increase engine power to 1000-1200hp, maybe attach a 3blade cspropeller, model bigger control surfaces. Get rid of heavy things like armor, weapons and ammo. Maybe move the cg a tad backwards, but this has to be tested. Ideally the plane should be able to very quickly enter AND exit positive/negative flickrolls (in which one wing is stalled). Ingame flickrolls are far from what you see in rl: the entry is too slow, the exit is slow again, and impossible to time exactly. In RL, you can accurately even fly flick-halfrolls (even saw that in a documentary on the KI43). Can the stalling behaviour in general be made more realistic? Like being able to fly the falling leaf without spinning, or walling the plane (that looks like pugatchevs cobra, just in a prop plane)?

2) What about smoke? the flimsy wingtip-smoke is bogus, we need white smoke coming from underneath the engine, just like in rl-aerobatics. + intense, dense coloured wingtip smoke

3) What about the b
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#2

topic was moved
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#3

How about a proper slot and FM for the Tiger Moth?

Exhaust from Me163 would make good smoke effect.
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#4

Hmmm, pure white smoke would rock, also it should'nt be very dense, we dont wanna hide the plane ;-)

Also, the ingame wingtip smoke disappears too quickly, would be great if smoke would last double as long.
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#5

Look if u whant to make the plane look heere http://www.airwar.ru/other1.html
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#6

Bunghoolio Wrote:Also, the ingame wingtip smoke disappears too quickly, would be great if smoke would last double as long.

(The link is inoperative)

:wink: try that mate
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#7

As a side note, I reckon a purpose built aerobatic plane would be great! Although, if we ever get a harvard I believe my squad would use her (Roaring Forties & original red-checkers)

But a biplane of some description will be good though. What sort of things were about in the '30s?
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#8

how about someone like hellzone or maybe hawk because he likes aerobatics, made up a plane that both looked cool and had an FM to make it perform well, with a good batch of sounds, or even maybe griffon sounds or just something special to it. With Default and Empty loadout being completely empty. Aerobatics freaks would love that lol
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#9

F22-Raptor-2006 Wrote:how about someone like hellzone or maybe hawk because he likes aerobatics, made up a plane that both looked cool and had an FM to make it perform well, with a good batch of sounds, or even maybe griffon sounds or just something special to it. With Default and Empty loadout being completely empty. Aerobatics freaks would love that lol

i would love that too Confusedhock: Big Grin
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#10

Hmm yesterday i tested the available smokemods, they're fun. I like that you can edit the time the smoke is visible.

Can someone explain how we can make a smokemod for white/coloured central smoke?

[Image: airshow_aeroshell.jpg]

Sheesh i think i managed to locate the flight model for the Gladitator, to mod it for aerobatics, but i have no idea how to decompile that file.

Btw the i16 and i153 would also be great: very responsive, good power/weight-ratio, just these darn negative g's.....
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#11

http://www.airwar.ru/racers.html
aerobatick and speed plane of ww1
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#12

Personally I would rather a historical aircraft to be made for this sort of thing, nothing "made up"... Even a concept aircraft or something of the sort.... but not a make believe jobbie... :?
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#13

....bump! Big Grin
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#14

Bunghoolio Wrote:Hmm yesterday i tested the available smokemods, they're fun. I like that you can edit the time the smoke is visible.

Can someone explain how we can make a smokemod for white/coloured central smoke?

[Image: airshow_aeroshell.jpg]

Sheesh i think i managed to locate the flight model for the Gladitator, to mod it for aerobatics, but i have no idea how to decompile that file.

Btw the i16 and i153 would also be great: very responsive, good power/weight-ratio, just these darn negative g's.....

The very responsive thing isn't such a gd thing.... for most people they would rather have something that can roll quickly but not be very responsive like a biplane and jumpy... It must also need trim available otherwise it is a no no basically. Flying in formation you don't need something that turns very hard as long as you can do a loop without pulling very hard then you can basically do the rest...
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#15

yes we dont need something that turns really hard to do the acrobatics Smile
it is just a matter how and what type aerobatics you are going to do
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