Posts: 285
Threads: 17
Joined: Dec 2007
I have been trying to reorder the D10 pit, moving, replacing or adding parts where needed. These shots won't be too spectacular as many parts still have the old textures and have not received Taurus' special treatment yet. I'm open to any comment on the accuracy of my changes.
Stock D10 Pit Right
Reworked D10 Pit Right
with radio switchbox added, O2 regulator replaced and recognition switchbox moved
Stock D10 Left
Reworked D10 Left with Main switchbox, and fuel valve switches moved, some of new Taurus textures are applied here (can you find them? :lol: ).
Stock D10 Hand hold?
Handhold now removed
Current state of pit rework:
Things to do:
-add some plumbing to O2 regulator
-Maybe replace the throttle handle unless the stock handle is more correct for the D10.
-a couple of 'long shot' items that I will mention if I find out they are possible.
-Get my files organized and onto Taurus' computer for texturing ASAP.
Poncho
Just a question about the last picture of the front panel of the cockpit.
The join between the panel and the black-background and new gunsight is very 'harsh' it goes from detailed grey panel with bevel edge to pitch black flat background. It looks sort of 'stuck on' or slotted in.
Is it possible to blend that control panel better than having it look like a 2D stuck on plate. I'm thinking that the black could be changed to the dark grey of the panel? Also maybe add a few chips just to lessen the effect of how obvious the join is?
Similar effect on the very edge of the panel too! Is it possible to darken the green area at the join to make it look a little more like a join with shadow, rather than as before just 'stuck on'?
I really am loving the work that is being done, please don't look at this as criticism, it's just once this is done, as a Jug pilot, I'd love to get the immersion that so many other pilots get with their favourite ride.
Thanks again, SM
I noticed none of the Jug-team have posted in this thread, so just in case you didn't see this little beauty:
(The link is inoperative)
No more splashscreen extraction of tga's! An interesting revelation from this was the discovery that many cockpit textures are rectuangular, and not all square as was formerly supposed.
Thanks Bee for the heads up! Fortunately I am very familiar with Dr.Jones' superb work and am so glad that he is on board here at AAA as well.
Thanks for the tips Fisneaky. I will use use them to finish off the textures once they are ready. The fringing seems to be a major issue with tga tranparencies in any game from what I have googled.
cheers,
Posts: 285
Threads: 17
Joined: Dec 2007
The dark zone behind the panel is one of the things that I wanted to see corrected from the beginning. But there were other more pressing problems with the pit. Retexturing the dark area has been suggested. I can look at the Body.msh file in greater detail for clues as to where this texture is located.
In combination with this retexturing I have thought about transplanting the behind panel cowling from the Hellcat (or was it the Corsair?) and stretching it to fit behind the P47 panel. I have seen this design in P47 models in other sims. I think that would make everything appear much more seamless. As it is now with the dark zone it gives the appearance of a too small cockpit tub sliding around in a too large hole.
Also if the long handled throttle lever is better for the P47C, D. I think we should use it. There are several that we could use. And as transplants go this would be an easy one. The alignment of the lever in the slot could maybe even be improved with a little tweaking.
PS: Taurus I have a version of Misk1.tga that you sent me that is missing a toggle switch, that is why I used the stock version for some of the screens. Not a problem for my work, just letting you know in case you hadn't caught it yet.
Poncho
it's looking fantastic! 8) great job!
I will need to send you my current directory Poncho so you can see what I am working with. I have been using alpha channels in the tga's to knock graphics out so mine will show through from the base texture. Hence the switch missing.
The rudder pedals needs to be revisited badly. It is getting closer to get the parts we have together and see how it all interacts for final texture renders.
(I lost a texture and it reverted to black so some parts rendered are fubar'd :roll: )
cheers.
Posts: 285
Threads: 17
Joined: Dec 2007
Looking Good Taurus
Check you PMs.
I just noticed that there is an updated filelist in the mod tools section. That means I could get the throttle handle from the Tempest which I think would work nicely in the P47.