2048 x 2048 size skins?
#16

I have tried 2048x2048 tga's many times but it will always crashes the game. 16mb of graphics information is way too much for one texture.
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#17

Don't even think about 2048X2048 skins. Even if modders would make that possible, it would be unbearable for your CPUs... You would only be able to have some 6-9 planes at each mission. No more... Or you'll have to lower resolution/disable Perfect mode... And that's inapropriate.
Better to take most of the 1024x1024. This is not a "small" resolution for skinning. It's quite enough for very high detailed skins... Don't believe? Just look at skins made by Shooter... :wink:


My best wishes,
Mangas.
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#18

If 2048x skins were enabled, you wouldn't need to assign them to every aircraft. - Just your own one. :wink:
For example, in any given mission, I'd assign Mangas_ A6M2-21_Nouno.bmp to my wingman, and Mangas_ A6M2-21_Nishikaichi_2048.bmp to my own plane. All others would get 1024x or even 512x as I saw fit. I wouldn't want to set super sized skins for every plane on the map. It'd be a waste of resources. Just one aircraft (mine) would be a different story though.

Tongue
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#19

Mangas Wrote:It's quite enough for very high detailed skins... Don't believe? Just look at skins made by Shooter... :wink:

I have to disagree with this. 1024x1024 looks good from afar, but it gets smudgy when looked from closer distance. Tho, this is propably due to IL2's .bmp compression, as planes in BoBII are (IIRC) also 1024x1024, but everything is sharp, even when looked from close distance.

So, instead of raising the resolution to 2048x2048, would it be possible to have IL2 planes use .tga's? Would that help at all, or am I just jibbering crap? Big Grin
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#20

Local view images of 16Mb for 2048x2048 would be acceptable to get the close views as one off image functions, I am sure that is what 1c will be using for "over wing" views etc for BOB. From screenies it looks the case. Anything applied to other models will kill FPS for sure and I'm sure they would not do that.

So bottom line, yes, 16MB for player skins only.
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#21

I notice that Shockwave's BoB2 WoV has 2048x1024 skins just for each wing of the Ju87B. If that old game can run them, surely Il-2 could. Can't let them beat us eh? :wink:
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#22

Bee Wrote:Can't let them beat us eh? :wink:

Too true Bee! 8)
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#23

Doesn't the game automatically create lower resolution versions of the skin files? Even your standard 1024x1024 file will be a 256x256 at 2k distance.

So you would only have a problem with big formations flying tight and even then you will propably only have 5 planes close enough to be present as 2048x2048.
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#24

Just use it for your own skin mate. :wink:
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#25

well guys. I looked and couldn't find that file i saw before. Sad
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#26

If you have 100 planes using the same skin, its still one skin and takes memory for one skin not 100, its shared. If it was otherwise, meaning if every object has its own texture and its own slot in the memory of one’s computer, well that would be veeeery unplayable.

And there is different LoD (Level of Detail) for objects, its different thing but same rule applies.
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#27

GentleKiller Wrote:i think that we need a type of a compressor for the high quality skins which i think still make them as 1024 by 124 :wink: Cry

That would work except....... If ya ever zoomed in enough well you'll notice that every single pixel has a level of detail.So it's impossible to compress a image to be smaller resolution with out massive loss of detail.
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#28

As a skinner I'd love this option. As an example I'd like the panel lines to be be half the width they currently are which would happen if we could skin using 2048x2048.
I have tried creating a skin from scratch at this rez and then reducing it to 1024x1024..............long story short it doesn't work the way I would like; creating it as 2048x2048 and NOT having to reduce it is the answer.

Be nice if it was at least an option since 512x512 used to be the native skin size for this game and it now accepts 1024x1024.
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#29

Bump
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#30

well

if it cant be done

couldnt you riseze it then reduce it later?
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