I was going to try the trial version of 3D MAX just out of interest, but the min spec says it needs WIN XP PRO SP2. Wont it run on basic WIN XP at all? or would I still be able to mess around with it so I can appreciate more what you guys produce for us.
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briyeo Wrote:I was going to try the trial version of 3D MAX just out of interest, but the min spec says it needs WIN XP PRO SP2. Wont it run on basic WIN XP at all? or would I still be able to mess around with it so I can appreciate more what you guys produce for us.
3ds Max will run fine with xp home.
Hi,
as told, i need to fix some bugs in 3ds loader, try loading 3ds in DE5 and resave it in 3ds again.
br.
Dr.Jones
I realize one thing was my n00b mistake. I had Max set to work in OpenGL and afte i switched to Directx, and started a lot more plugIns, I can bring 3ds files in the converter.
@Jaws2002
dont worry I use 2009 and 9 version of 3dsmax and now have converter for this any limitation,plz wait for patch ;-) Now you can use DE5.You can know strictly full structure of msh format before import back to il2 engine.
regards,
mgt
Excellent. This new tool takes things to a whole new level.
Aircraft are very complex models but it would be good to see a guide to producing simple building objects --- or maybe ships. There is so much work which could be done.
Not working for me.
I am trying to run it on Windows Vista Home Premium
I've exacted the MshConvertor files to a separate directory.
Also installed Framework 3.5 -- don't know if this is needed.
I'm interested in working with ship models.
I've extracted the Marat files to a separate directory.
Loaded hier.him in MshConvertor
-- then saved as *.3ds or *.obj
These saved files have no model data in them.
association him + msh files have any limits ... I think that collison and hooks not saved.but working for me.I have files.you need framework 2.0.
try load and save individual objects and use only 3ds format because keep info about matrix.
Thanks for the tips Magot.
Framework 2.0 doesnt work with Vista. I have had to use Framework 3.5
I can now load individual *.msh files and convert to *.3DS or *.obj
I have used Marat/head3.msh as a trial -- which appears to be a gun turret.
I guess what I was hoping to see was a complete model of the Marat which I could view and rotate in 3DS. Am I hoping for too much? -- or is the idea to import each part of the model separately and then assemble it?
I thought if I could understand the Marat model then that would be a good basis for working on an HMS Warspite model for MTO.