13.03.2008, 04:14
Hello boys! I am a pure offliner and I enjoy creating historical researches and develop scenarios and campaigns as more realistic as possible.
Unfortunately dynamics campaigns generators that I know are very limited and do not serve the purpose.
My question is this?
Is it possible, after creating a starting scenario (called i.e. mission_1.mis) populated with a large amount of static units, vehicles, armoured, buildings etc, to fly a mission and then save the final situations with the effects produced by the mission itself, and then start from that point with an other mission ? In other words, take account of losses and the destructions that occurred in that mission, as a starting point for the next? I don't know but I think that the game in each moment during a mission must have a log file in which storing the actual situation with the changes compared to the initial mission_1. mis file.
If this is true it wuold be sufficient to save this file at the end of the mission and consider it as the the mission_2.mis to have a truly dynamic campaign where everything is influenced by the results actually achieved in just flown missions.
And every campaign would different from the other ...
Fantastic !
Is there anyone who can work on this or it's a dream ?
Alternatevely: is it possible (how occours for example, in Lock On) to return to the base, to rearm the plane and start for an other flight.
Or jump in the cockpit of an other friend plane (also this is possible in Lock on) ?
Unfortunately dynamics campaigns generators that I know are very limited and do not serve the purpose.
My question is this?
Is it possible, after creating a starting scenario (called i.e. mission_1.mis) populated with a large amount of static units, vehicles, armoured, buildings etc, to fly a mission and then save the final situations with the effects produced by the mission itself, and then start from that point with an other mission ? In other words, take account of losses and the destructions that occurred in that mission, as a starting point for the next? I don't know but I think that the game in each moment during a mission must have a log file in which storing the actual situation with the changes compared to the initial mission_1. mis file.
If this is true it wuold be sufficient to save this file at the end of the mission and consider it as the the mission_2.mis to have a truly dynamic campaign where everything is influenced by the results actually achieved in just flown missions.
And every campaign would different from the other ...
Fantastic !
Is there anyone who can work on this or it's a dream ?
Alternatevely: is it possible (how occours for example, in Lock On) to return to the base, to rearm the plane and start for an other flight.
Or jump in the cockpit of an other friend plane (also this is possible in Lock on) ?