Really dynamic campaign mod ?
#1

Hello boys! I am a pure offliner and I enjoy creating historical researches and develop scenarios and campaigns as more realistic as possible.
Unfortunately dynamics campaigns generators that I know are very limited and do not serve the purpose.
My question is this?
Is it possible, after creating a starting scenario (called i.e. mission_1.mis) populated with a large amount of static units, vehicles, armoured, buildings etc, to fly a mission and then save the final situations with the effects produced by the mission itself, and then start from that point with an other mission ? In other words, take account of losses and the destructions that occurred in that mission, as a starting point for the next? I don't know but I think that the game in each moment during a mission must have a log file in which storing the actual situation with the changes compared to the initial mission_1. mis file.
If this is true it wuold be sufficient to save this file at the end of the mission and consider it as the the mission_2.mis to have a truly dynamic campaign where everything is influenced by the results actually achieved in just flown missions.
And every campaign would different from the other ...
Fantastic !
Is there anyone who can work on this or it's a dream ?

Alternatevely: is it possible (how occours for example, in Lock On) to return to the base, to rearm the plane and start for an other flight.
Or jump in the cockpit of an other friend plane (also this is possible in Lock on) ?
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#2

I thought DCG came pretty darn close to what you ask.
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#3

It very Much Does

IL-2 Dynamic Campaign Generator: http://www.lowengrin.com/news.php

Quote:IL2 DCG Introduction
What is IL2DCG?
By Paul Lowengrin Tuesday 30 May 2006


Based on the Dynamic Campaign Generator for CFS2, this program generates dynamic campaigns for IL-2 "Sturmovik", "Forgotten Battles", and "Pacific Fighters" by Maddox Games. Currently there are dynamic campaigns available for most maps in all three of the IL-2 series games and the "Aces Over Europe" add-on. A number of these campaigns span multiple maps and some (on the Eastern Front) span the entire war.

This program can also generate single mission as well as missions for the on-line "Dogfight" and "Coop" modes (there are two "on-line" friendly campaigns available for use). Over time, the front lines will shift, airfields may be captured and recaptured and objects appear and disappear. Squadrons will transfer closer to the front as friendly ground forces advance or bug-out should the enemy break-through. Armor, truck columns, and trains will also move from city to city during missions and ships from harbor to harbor, starting the next mission at the city or harbor moved to in the previous mission. Build ups of guns and armor will also appear at the "front" and captured locations will have new defences generated.

IL-2 DCG will also track plane losses, pilot deaths, and the replacement of both, awards and promotions, as well as the destruction and replacements of moving vehicle and tank columns, trains, and ships, and static ground defenses. All in all, DCG offers IL-2 players a dynamic world in which to fly.

IL-2 DCG can also fully replace the stock dynamic campaigns ("DGen"). If IL2DCG.exe is used to replace DGen.exe, selections from the DGen campaign selection screen will over-ride selection made in DCG when in single player career mode.

IL-2 DCG also works with the current IL2FB Dedicated Server and FBDaemon2.

Although IL-2 DCG does all the above and more, it remains a work in progress. Bug reporting, comments and suggestions are welcomed.
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#4

Thank you boys but I can't find in the Paul Lowengrin DCG what i want.
I'd want a mission file (a file with .mis extension) containing the situation after the end of the previous mission, not a program with autogeneration of missions.
Loading this file in the FMB I 'd be able to have the template scenery for the planning the next mission.
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#5

Ever try SEOW
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