Taxiing to the runway
#1

Hi everybody, when I was young :wink: and flying Il2 there was a campaign about the Flying Tigers by Obelix; in the first mission you had to fly a gunnery training. It started with you in the cockpit of a P-40 waiting for a jeep which you had to follow to the runway. I liked this taxiing part very much but unfortunately this feature disapeared with an update and now you have to be at least a mile away from the take off point or you're placed there automatic.
Now, having seen the beautiful things possible due to the great works of you modders here, I wonder if this could be cured with some mod??
Thanks
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#2

henkypenky Wrote:Hi everybody, when I was young :wink: and flying Il2 there was a campaign about the Flying Tigers by Obelix; in the first mission you had to fly a gunnery training. It started with you in the cockpit of a P-40 waiting for a jeep which you had to follow to the runway. I liked this taxiing part very much but unfortunately this feature disapeared with an update and now you have to be at least a mile away from the take off point or you're placed there automatic.
Now, having seen the beautiful things possible due to the great works of you modders here, I wonder if this could be cured with some mod??
Thanks


Hi there ,

i am a BIG fan of "AVG campaign" by Obelix too .....IMHO it was the best campaign in FB time, best scenery i've seen at the time .....

Now regarding spawning points off the runway .... i believe that feature is linked to Ai behavior which no one has modded so far ( Ai in general ) .

But , there is possibility to have spawn point anywhere you like by editing certain map's actors.static file ..... as that map have relatively small actors file it can be done by loading map in unlockedFMB and editing spawn points . UnlockedFMB is part of map modding tools so if you're interested please look at map mods discussion forum section for more details .

regards
Z
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#3

Wow.... is it possible that someone might make a map with off-runway spawn points? If so, I'm sure that map would be very popular indeed. I've been trying to noodle this out for some time, unfortunately I am limited in skill and even more in time.

Thanks for any info

Triad
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#4

Triad773 Wrote:Wow.... is it possible that someone might make a map with off-runway spawn points? If so, I'm sure that map would be very popular indeed. I've been trying to noodle this out for some time, unfortunately I am limited in skill and even more in time.

Thanks for any info

Triad


i believe fabianfred has mastered all regarding spawn points .... do contact him

cheers
Z
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#5

Thanks Zo- will do that 8)
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#6

at my download site there are a few maps I have altered with extra spawn points..

http://www.4shared.com/dir/4397598/27d3 ... aring.html

map files/Pacific_islands_ffb_v.2

ffb_in-line_scramble map and mission

Hawaii_ffb_map

but if you want to alter a map yourself to add spawn points it is much more complicated....beause you must use the map-makers tools FMB and actually create a new version of the map

If you need more info on how to do that then let me know :wink:
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#7

It is possible, as say in early days when carrier mod was just a what if thread, as AI can taxi after landing, this can be done in reverse that AI taxi before take off in the carrier mode was done.
i don't remember who was it the one that did the carrier mod, i'm sure he can do this.

Potenz
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#8

Yes, I'm all in favour of off-runway spawn points, although I should point the single linear runway isn't always realistic for the period, since most smaller planes operated from grass fields en masse without any specified runway, something that the realism of IL2 falls down on. Still, I notice some map-makers are adressing this issue. Extra spawn points at places where aircraft would be operationally parked would be brilliant.
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