1946 with AI of 3.04

I compared the old and new maneuver classes to see what the problem is there, and these are probably what's causing the old maneuver class to not work with 4.08:

import com.maddox.il2.objects.air.AR_234;
import com.maddox.il2.objects.air.HE_LERCHE3;
import com.maddox.il2.objects.air.TA_152C;
import com.maddox.il2.objects.air.TA_183;

The new one has specific maneuvers for these new aircraft, as well as an entirely new function dedicated to "good fighter" vs. "good fighter" engagements.

If you could figure out what "maneuver" that stupid roll thing is, you could probably zip it right out of there and keep the new functions.

I haven't had too close a look yet, but I'll let you guys know if I have any luck!

Worth noting, if you actually install these all of classes properly, you'll get a crash when the AI gets within range. If you don't get get a crash, you're probably experiencing a placebo effect.
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If you want to try kowi's 3.04 files with the 4.08 maneuvers file (the 3.04 one makes your game crash), install this to your MODSfolder:

http://www.yousendit.com/download/bVlBZU...SUN4dnc9PQ

To be clear, your structure should be /sturmovik path/MODS/pf304_AI/the hashed files

if you can't handle that, here's a sfx:

http://www.yousendit.com/download/bVlBZU...MWswTVE9PQ

Let me know if you see a difference!!
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certificate, thanks for your efforts here! Be looking forward to any more discoveries you make in this regard.

Quote:If you don't get get a crash, you're probably experiencing a placebo effect.

I don't agree here. I have not gotten any crashes but I definitely experience new AI behavior with this mod activated doing what I did. Using the same QMB mission and trying it both ways gives very different behavior in AI maneuvers. Have you seen AI Aces auger in to the ground with 4.08/4.09? I never have but they do with this mod activated even without damage as they are trying to fly a lot more aggressively. Believe it or not, that's what I have experienced.
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Who says it's a placebo effect, he doesn't have it working. Once you manage to activate 3.04AI, you'll see a difference, and you'll have no doubts about it.
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did these mod work with 4.09b1m ????
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certificate Wrote:If you want to try kowi's 3.04 files with the 4.08 maneuvers file (the 3.04 one makes your game crash), install this to your MODSfolder:

http://www.yousendit.com/download/bVlBZU...SUN4dnc9PQ

To be clear, your structure should be /sturmovik path/MODS/pf304_AI/the hashed files

if you can't handle that, here's a sfx:

http://www.yousendit.com/download/bVlBZU...MWswTVE9PQ

Let me know if you see a difference!!


well, it does make sense ..... i'm probably experiencing placebo effect cos fighting lerche doesn't cause CTD .

Will try with both , yours + 3.04 files .....

many thanks
Z
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Carnagexxx Wrote:did these mod work with 4.09b1m ????

That's the only way I've tested it so far so yes.
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how to activate ?
download and install it into the mods folder ?

no crashes or problems since you use it ?

and really new AI behavior ?
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certificate Wrote:If you want to try kowi's 3.04 files with the 4.08 maneuvers file (the 3.04 one makes your game crash), install this to your MODSfolder:

http://www.yousendit.com/download/bVlBZU...SUN4dnc9PQ

To be clear, your structure should be /sturmovik path/MODS/pf304_AI/the hashed files

if you can't handle that, here's a sfx:

http://www.yousendit.com/download/bVlBZU...MWswTVE9PQ

Let me know if you see a difference!!

Now what does this exactly do? I'm not understanding your statement.

Smile
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Graf Wrote:
certificate Wrote:If you want to try kowi's 3.04 files with the 4.08 maneuvers file (the 3.04 one makes your game crash), install this to your MODSfolder:

http://www.yousendit.com/download/bVlBZU...SUN4dnc9PQ

To be clear, your structure should be /sturmovik path/MODS/pf304_AI/the hashed files

if you can't handle that, here's a sfx:

http://www.yousendit.com/download/bVlBZU...MWswTVE9PQ

Let me know if you see a difference!!

Now what does this exactly do? I'm not understanding your statement.

Smile

Well, you'll notice that the mods you download on this site are in the format /il2 directory/MODS/some dir/some scrambled filename

go to your mods directory and have a look through it!

The files originally posted in this thread werent hashed (or "scrambled up"), so I'm assuming that the wrapper or whatever causes the game to look at the modded java classes didnt know how to deal with them.

It's kind of technical, but if you're using the files originally posted by kowi, and you're not getting any crashes, it's unlikely that the game is recognizing them because if you take those same files and put them in the proper format, your game crashes. In particular, it's one class, the "maneuver.class" that causes this. The links I posted include the 3.04 files in the proper format with the exception of that class. There should be a difference in ai with these files, because as mentioned, the ai pilot.class is different between the two, and that appears to be a significant file in determining the behaviour of the ai.
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certificate Wrote:
Graf Wrote:
certificate Wrote:If you want to try kowi's 3.04 files with the 4.08 maneuvers file (the 3.04 one makes your game crash), install this to your MODSfolder:

http://www.yousendit.com/download/bVlBZU...SUN4dnc9PQ

To be clear, your structure should be /sturmovik path/MODS/pf304_AI/the hashed files

if you can't handle that, here's a sfx:

http://www.yousendit.com/download/bVlBZU...MWswTVE9PQ

Let me know if you see a difference!!

Now what does this exactly do? I'm not understanding your statement.

Smile

Well, you'll notice that the mods you download on this site are in the format /il2 directory/MODS/some dir/some scrambled filename

go to your mods directory and have a look through it!

The files originally posted in this thread werent hashed (or "scrambled up"), so I'm assuming that the wrapper or whatever causes the game to look at the modded java classes didnt know how to deal with them.

It's kind of technical, but if you're using the files originally posted by kowi, and you're not getting any crashes, it's unlikely that the game is recognizing them because if you take those same files and put them in the proper format, your game crashes. In particular, it's one class, the "maneuver.class" that causes this. The links I posted include the 3.04 files in the proper format with the exception of that class. There should be a difference in ai with these files, because as mentioned, the ai pilot.class is different between the two, and that appears to be a significant file in determining the behaviour of the ai.

According to this, all ppl here saying they felt diferent AI were under placebo effect... Isn't it? Big Grin

OMG :lol:
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Hmmm...it is odd. I am one of those that does see a difference in AI w/out any crashes. Placebo? Guess I need to step up my meds then. Big Grin
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Carnagexxx Wrote:how to activate ?
download and install it into the mods folder ?

no crashes or problems since you use it ?

and really new AI behavior ?

After reading all the posts at the time I was trying to do this this is what I did: I uninstalled to a temp folder. I renamed the mod folder to "304_AI" (no quotes of course) and placed it in the Mods folder in my IL-2 directory. I then copied the folder "ai" and placed that into my Mods/STD/com/maddox/il2/ folder and it works. If I place a "-" in front of these two folders I'm back to the old behavior. Switching back and forth shows me there is no placebo effect happening here. Good luck with your attempt.
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Avatar Wrote:
Carnagexxx Wrote:how to activate ?
download and install it into the mods folder ?

no crashes or problems since you use it ?

and really new AI behavior ?

After reading all the posts at the time I was trying to do this this is what I did: I uninstalled to a temp folder. I renamed the mod folder to "304_AI" (no quotes of course) and placed it in the Mods folder in my IL-2 directory. I then copied the folder "ai" and placed that into my Mods/STD/com/maddox/il2/ folder and it works. If I place a "-" in front of these two folders I'm back to the old behavior. Switching back and forth shows me there is no placebo effect happening here. Good luck with your attempt.

Just to be 100% sure, I did exactly that, then went in with a hex editor and corrupted all of the files. No change.

If there's any doubt in your mind, test it yourself: Make a backup of that folder and do whatever you want with those class files, corrupt them, make them blank etc.

Is there a change? Does the game still work? It does here.

Now do the same with the hashed files from my post and you'll get an instant crash, your game wont even start, because it's actually trying to read the corrupted files!!!
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What certificate reports matches my experience as well. I haven't personally seen any evidence that the non-hashed 3.04 ai files do anything.

Still- all of the reports of success make me wonder if there is another mod that some people have, that I do not, that is somehow conferring the ability to read raw class files.

Using hashed files I do see real differences though. I think I am seeing with the 3.x ai that pilots don't seem to have the god-like energy management abilities of the 4.x ai pilots. That would be a positive change for me, not having to watch an lesser plane with the same altitude and speed climb out of reach.
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