About textures and Statics- A question and a suggestion
#1

First I want to thank all the guys who work so hard to create all the great mods that have been produced here on this site as well as all the AAA coordinator group guys who keep this place organized and sane.

Next a question - Since the new statics and textures being produces are all available for download but will not work universally unless everyone download the same ones , is there any thought about creating a new universal statics and texure down load that can be added to the AAA complete installer as an upgrade?

And

Is it possible for some talented and capable texture moder to create a road/highway texture by modifying one or two of the blank plates or airfield taxiways or parkedges? In this way we will be able to create a hardened and/or gravel and/or dirt road sectons
Say something in the lines of one long straight road section and a short road section for making cuvres or bends ?
I imagine this could be done by reworking the taxiways or park edges so as to make them thinner say by half.
This way a taxiway can be created by laying two such plates side by side parrallel, while a roadway is created by a single linear application of the plate. The advantage in doing it this way would be that the number of plates are not increased but instead the old textures or plates are just replaced in the list by the the new modifed one.
Reply
#2

Also if any one is up to it.
With the growing amount of objects i find it to be much work going thrue all of them time over and again to use what objects i want.
Like the new ship pack it has its own folder.
Is it difficult ta make folders so say Houses/building gets it own folder.
Trees, bushes and so its own folder and so on?
Then the list you have to go thrue had been much shorter and faster and in the futher when more objects are added these will then be sendt to theire own follder instead to a already long llist og everything.

I love the work you guys do and im glad people like you all are around.
You guys really give the whole game alot better and wider dimension!!
Reply
#3

Thing is that FMB does not use sub folders for the "objects" category in viewer.
Reply
#4

If it doesnt have subfolders then why did i have a own folder in the objects folder in viewer for the new ship pack when i installed it??
And if its possible for the shippack to make its own folder why is it then not possible for all the other object?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)