lowfighter Wrote:Saint Lofi asks:
So what happens when you gradually replace the content of load.ini with vpmediaload.ini?
It's more than a gradual replacement Your Holiness. It's a LOT of stuff, see for yourself:
vpmedia
[APPENDIX]
HighClouds = LAL_Clouds256.tga
HighCloudsNoise = LAL_CloudsNoise.tga
St. LoFi
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
vpmedia
[WATER]
Water = water/Water.tga
WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.165 0.264 0.233
St. LoFi
[WATER]
Water = water/Water.tga
vpmedia
[FIELDS]
LowLand0 = land/summer/sk_lowland0.tga
LowLand1 = land/summer/rom_fields_LowLand2.tga
LowLand2 = land/summer/rom_fields_LowLand2.tga
LowLand3 = land/summer/rom_fields_MidLand0.tga
MidLand0 = land/summer/sk_midland4.tga
MidLand1 = water/rom_CoastLine1.tga
MidLand2 =
MidLand3 =
Mount0 = land/summer/sk_fields_midland2.tga
Mount1 = water/rom_CoastLine2.tga
Mount2 = water/rom_CoastLine1.tga
Mount3 = water/rom_CoastLine1.tga
Country0 = land/summer/rom_bigcountry.tga
Country1 = land/summer/rom_factory.tga
Country2 = land/summer/rom_factory.tga
Country3 = land/summer/rom_factory.tga
City0 = land/summer/rom_DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/rom_CenterCity.tga
City3 = Italy_DF/land/summer/factory_dry.tga
AirField0= land/summer/rom_air_fields_0.tga,2
AirField1= land/summer/rom_air_fields_0.tga,2
AirField2= land/summer/rom_air_fields_0.tga,2
AirField3= land/summer/rom_air_fields_0.tga,2
Wood0 = land/summer/sk_LowLand0.tga
Wood1 = land/summer/sk_LowLand0.tga
Wood2 = forest/summer/sk_ForestFar.tga
Wood3 = land/summer/sk_LowLand0.tga
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/rom_CoastLine1.tga
Water3 =
St. LoFi
[FIELDS]
LowLand0 = land/summer/LowLand_1.tga,2
LowLand1 = land/summer/LowLand_2.tga
LowLand2 =land/summer/FIELDS1.tga
LowLand3 =
MidLand0 =
MidLand1 = land/summer/mount.tga
MidLand2 =
MidLand3 = water/CoastLine.tga
Mount0 = land/summer/bottommount.tga
Mount1 =
Mount2 =
Mount3 = land/summer/factory.tga
Country0 = land/summer/bigcountry.tga
Country1 =
Country2 =
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 =
City2 =
City3 =
AirField0= land/summer/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/mount.tga
Water3 = land/summer/mount.tga
Right off the bat I saw that some entries have additions, like the [WATER] section
Some have empty lines, like "water='X' ".
Others do both, like the [FIELDS] section
I suppose I could take the other two maps and make their .ini's look like yours but I'm not sure if I would have the correct textures.
Perhaps this lowly peon could petition that Your Holiness consider PM'ing me your .ini files for Net7Summer and Kursk rather than take up valuable forum space? I'll give you the first harvest of each season for the next 7 seasons. And a fatted calf. :wink: Two if you like.