Woah. What are the chances of that? I didn't think my skills would be usefull for this... I'll need to read up a bit on the tuts, but I do models. I've done workings models for Warcraft III, Battlefield 2, and Silent Hunter IV. Just tell me what you want, and where I can send it. I'll work on it with any time I have. Heck, I even feel like putting in the effort to get a working cockpit for later versions...
Well a small boat from the game is fine, problem is the game is not setup for a player to control it. In this case the floats have a special mapping. In my A6M boat i used 3 had hidden floats from a plane. If someone were to make a new model with the whole mapping on it then it would be 1 big float. Id give it a small engine and remove the smoke from the engine. Make a wake effect and boom u have a cigar boat. :wink: I first think i need to make a AAA battery for people to drive around in.
Mabye you could go ahead and see if you can control multiple turrets from a single gunner seat while I get started on the modelling, this would be extremely usefull if possible.
EDIT: Btw, does this mean green light on the project? I'm starting to go through all the IL-2 tutorials and such now. Very similar to BF-2 in a few ways, I've noticed... If it is green light, then I guess we can start using PM's.
Gladly, however I prefer using MSN IM im always on.
I think we need a texture artist, as the textures for the current ships would be a bit blurry for a playable platform, and trust me, I'm NOT a texture artist :roll: , but I CAN UV map it once I have it. Ultimately I'll let Hellzone decide, though, since he's the one actually doing it, I'm just making the model, not all the scripting.
haven't they already tried this?
If they have, then the major difference will be that we won't fail :wink: .
I've started on the model for a Fletcher, and so far I've got the hull and a turret on the Main_D0_00 Mesh if that helps. I can't think of anything else we'll need right now except better sounds, but those are purely optional.
EDIT: BTW, I can do the UV mapping, so no worries about that. I just need a texture.
I guess I'm in the ship department now.
BTW: I'll need the texture once I get the main 'base' model done, so that I can UV map before I copy and make all the LODs, damage models, etc. Just try to use the In-game texture to see what parts will be needed...
thank you for your support chaoic, my search has led me to the fact, that it has something to do with the static ini config. I noticed that in "Cannons 4.09 channel map" there are derrick cranes stacked in such a way as to simulate the british Radar stations. Some of these Derricks are actually floating off the ground and merged to make the towers, (but they are floating.)
and to get back on subject..........this looks like it has potential, good luck guys, and I'll be keeping and eye on this one.