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[MOD] AI Mod V.17 *UPDATE*

No requests here, just a big THANK YOU to certificate...again - I think this may be the most important mod of all for offline play.

FINALLY, the AI has the feel of playing against humans.

I've noticed two stupid things about AI behavior:
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Another 'stupid' thing about AI behavior, having nothing to do with fighting as such, but still less than smart: AI planes regularly fly into mountains/mountain walls, even when they have plenty of room to pull up or turn away. And this is not necessarily in a combat situation either, it happens even when all planes on the map (in a test mission for instance) are of the same team.

And then at other times, say in an intense dogfight, they can maneuver up and down, left and right, and still clear those inconveniently located mountains ...

It's odd at times and I can find no reason why it should happen.

Interesting yes I tested 1.3 version... and fighters mean AI are more realystic and more havys. But its OK.

Only bug was that when we all were withaut an ammo the enemy plane AIs were still interupting me on my territory. With no purpose. We were just flying around and around.

Please certificate MODE this bug.


Thanks

GOOD LUCK

We are a demanding lot but we really are very appreciative of all the original work plus the amazingly quick replies and revisions you are making. this is one the of the game redefining mods for so many of us offliners.

Thanks and good luck.
FlatSpinMan

Just going to try out your newest, newest version.

Nocturnum Wrote:We are a demanding lot but we really are very appreciative of all the original work plus the amazingly quick replies and revisions you are making. this is one the of the game redefining mods for so many of us offliners.

Thanks and good luck.
FlatSpinMan

Just going to try out your newest, newest version.

It's all good! The more feedback the better -- as long as you guys don't expect it all to be done in one day :wink: .

JG109_Grisu Wrote:Hi

very good job Confusedhock:


Maybe you can change this:

If you shot down a bomber in a nightmission he turns on his nav-lights again.

Going down on fire seems to be a kind of landing. :twisted:

Lol. I have it so they turn on for emergency landings. I guess the game has a different definition of emergency landing than you or I. The cons outweigh the pros, I think. I'll change it.

Grom29 Wrote:Interesting yes I tested 1.3 version... and fighters mean AI are more realystic and more havys. But its OK.

Only bug was that when we all were withaut an ammo the enemy plane AIs were still interupting me on my territory. With no purpose. We were just flying around and around.

Please certificate MODE this bug.


Thanks

GOOD LUCK

Hello. What sort of plane were you flying, what sort of plane were they flying, and what skill level was it on?

Lol! Just flew a couple of missions from the excellent "Biggins Hill Wing" campaign - the AI was great! Wingmen seemed to stick close to their leader (something which, sadly, I'm always unable to do... :roll: ), the fighters definately use more maneuvers. AI gunners were a nasty surprice - they didn't fire as aggresively as before and not as accurate, so I got too close, too slow to a Ju-88 (ignoring the usual high-speed pass tactic) and the gunner let 'er rip and damaged my engine. The 190 also behaived just as I've read, fighting almost exclusively on the vertical and making qiuck barrel-rolls and switch-turn (is that the right term in English?). Enemy fighters seem to fire less often, rather than wildly spraying the enemy with 30mm shells, so definately an improvement!

Somehow, while chasing a 190 over the French coast I though "woah, this is just like the guncam videos!". Very, very nice job! Big Grin

PS. Though, P-51s are even harder to catch now in QMB. "Drat, drat, and tripple drat!", I hate those planes! :evil:

I tried 1.4 and really enjoyed the improvements, big congrats ! Big Grin


I still see many "roll and roll and roll" evasive, though. It seems to occur when AI wants to keep its general path (if it has decided to go to next waypoint for example, or if it's keeping its patch while its wingman tries to rejoin to get me). It would be nice if the AI would simply jink in this case (short hard turns/clinm/dive), more realistic and efficient imo. The "roll" evasive should be only employed, imo, within a kind of barrel, so it makes ennemy overshoot, or at least gives defender some angle. if current "roll and nothing else" evasive is seen, it should be in less than 1% of cases (tempest pilot Closterman reports he saw a D9 do this once, he just thought "why does he do that ?" then blew the D9).

In the same "i want to go this way and nowhere else" occasion i saw a FWA8 start scissors (great, i thought, FW is good at that), but without trying to have me overshoot, and stopping the scissors with a lazy turn, without having gained any angle nor spacing. The "exit form scissors" could be made a bit more intelligent imo, so the defender gains at least some spacing before trying to gain speed again.

Thanks again for all the improvements, hope to see more of those :!:

rollnloop Wrote:I tried 1.4 and really enjoyed the improvements, big congrats ! Big Grin


I still see many "roll and roll and roll" evasive, though. It seems to occur when AI wants to keep its general path (if it has decided to go to next waypoint for example, or if it's keeping its patch while its wingman tries to rejoin to get me). It would be nice if the AI would simply jink in this case (short hard turns/clinm/dive), more realistic and efficient imo. The "roll" evasive should be only employed, imo, within a kind of barrel, so it makes ennemy overshoot, or at least gives defender some angle. if current "roll and nothing else" evasive is seen, it should be in less than 1% of cases (tempest pilot Closterman reports he saw a D9 do this once, he just thought "why does he do that ?" then blew the D9).

In the same "i want to go this way and nowhere else" occasion i saw a FWA8 start scissors (great, i thought, FW is good at that), but without trying to have me overshoot, and stopping the scissors with a lazy turn, without having gained any angle nor spacing. The "exit form scissors" could be made a bit more intelligent imo, so the defender gains at least some spacing before trying to gain speed again.

Thanks again for all the improvements, hope to see more of those :!:

Confusedhock: Are you sure that you don't have a conflict with one of the files? The Roll roll roll evasive shouldnt even be part of their repetoire at this point.

Try searching for files named DA920CD60E028A40 and EEBBE344D2C2A05A in your il2 directory. If you see them in places besides the CERT_AI_MOD folder, you're probably experiencing a conflict.

Radoye Wrote:Speaking of wingmen, would it be possible to get the lead-wingman pair do a Thach Weave? At least for the USN birds...
Have you seen this Cert? Would it be possible?

Radoye Wrote:
Radoye Wrote:Speaking of wingmen, would it be possible to get the lead-wingman pair do a Thach Weave? At least for the USN birds...
Have you seen this Cert? Would it be possible?

Probably, but it will be a big project, I'm trying to take care of the glaring weaknesses first, then I'll start working on things like this.

On that point, to the people wondering about the AI Gunner snipers:

Yes, I can fix the AI gunner ability, but I need to check whether this is controlled entirely server side, or if player piloted AI gunners will be effected by changes. What I mean by this is that I don't want to put people using this mod at the disadvantage of having a toned down gunner if they're using it but noone else is. Hopefully all AI (even in player controlled planes) is controlled server side, but like I said, I have to test it.

While I'm in there, hopefully I can also make it so they don't happily blow away friendly bombers in formation.

Hopefully by tonight I'll have it figured out!

certificate Wrote:
Nocturnum Wrote:We are a demanding lot but we really are very appreciative of all the original work plus the amazingly quick replies and revisions you are making. this is one the of the game redefining mods for so many of us offliners.

Thanks and good luck.
FlatSpinMan

Just going to try out your newest, newest version.

It's all good! The more feedback the better -- as long as you guys don't expect it all to be done in one day :wink: .

And this is a historical proceedure, many pilots would persue and pester the enemy to cover for their buds Wink

Certificate, well MY AI are still not hitting the bombe4rs head on but I have to tell you that I've never seen the AI act this way! They chink and dodge and do all that they can to out manuver the enemy, both sides. It's very interesting to watch this because it's like a swarm of mean azz African bees Smile Continue what you're doing because what you're doing is the foundation of the enveloping emersion that's making this game great, thank you...

I'm giving you a little fatty for this one, congratulations [Image: dancingfatkid.gif]

certificate Wrote:
Radoye Wrote:Thach Weave
Have you seen this Cert? Would it be possible?

Probably, but it will be a big project, I'm trying to take care of the glaring weaknesses first, then I'll start working on things like this.
Sure, no problem.

RRuger Wrote:
certificate Wrote:
Nocturnum Wrote:We are a demanding lot but we really are very appreciative of all the original work plus the amazingly quick replies and revisions you are making. this is one the of the game redefining mods for so many of us offliners.

Thanks and good luck.
FlatSpinMan

Just going to try out your newest, newest version.

It's all good! The more feedback the better -- as long as you guys don't expect it all to be done in one day :wink: .

And this is a historical proceedure, many pilots would persue and pester the enemy to cover for their buds Wink

Certificate, well MY AI are still not hitting the bombe4rs head on but I have to tell you that I've never seen the AI act this way! They chink and dodge and do all that they can to out manuver the enemy, both sides. It's very interesting to watch this because it's like a swarm of mean azz African bees Smile Continue what you're doing because what you're doing is the foundation of the enveloping emersion that's making this game great, thank you...

I'm giving you a little fatty for this one, congratulations ]

RRuger, I haven't added the headon bomber attack behavior for Tempests, because I was informed that the RAF only used that tactic in one squadron, then quickly abandoned it because of collisions. If you can find me some historical documentation that suggests otherwise, I'd be happy to add it!

These are the aicraft that will currently attempt headons: 109G6s and later, all 190s, p51s, p47s, p38s, F4Us, F6Fs, F4Fs, YAK9s.

For the record, I'd much rather have your avatar, than a fat kid dancing :lol:
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