Another question
#1

Just a request about skins; on one side you have a model 3D and of the other one a file bmp on which we make the skin of the corresponding plane.

I shall like knowing how fact the game to determine which zones, or pixels, of the bmp will be to stick on the model 3D and especially if there would be a means to change certain affectations on certain planes which would more need it.
I imagine that there are naturally limits as, for example, those who have only one intrados (Ju88, P-40 etc.) but as some templates have some available spaces (not used by the game).

I notably think of the bar of the top of the canopy of Fw190 the tint of which is resumed somewhere on the fuselage, just at the back of the exhaust pipes which not representing one excess large surface would be can be possible to move, finally at first in knickknacks of this kind(genre).
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#2

No, you're right. Infact, that is what takes up a lot of the time with the creation of these aircraft - getting the skin and the mapping just right...
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#3

Thank you for the reply (and the translation Wink) thus if I indeed understand, it is not possible to modify whatever it is without contacting the modeller? In that case that is going not to be simple... :?
I imagine that he indeed has to have there something wrote somewhere in the game? (Java code ?)

@RAF_Magpie, How do you go to proceed (if that is not indiscreet) for Westland Whirlwind to get that working fine ?
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#4

Claymore Wrote:Thank you for the reply (and the translation Wink) thus if I indeed understand, it is not possible to modify whatever it is without contacting the modeller? In that case that is going not to be simple... :?
I imagine that he indeed has to have there something wrote somewhere in the game? (Java code ?)

@RAF_Magpie, How do you go to proceed (if that is not indiscreet) for Westland Whirlwind to get that working fine ?

Le travail va bien Claymore, il ne devrait pas
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#5

Oh, but I don't worry ! I'm certain that you will make that well, I'm confident Wink
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