a bit of a crazy idea
#16

If you remember, Kegety's did a similar thing with the pilot figure. Somehow he linked its motion to the arrow keys so you could make the man move in any direction. It might be possible to duplicate the figure and link a bloc of them to controlled motion. One could then perhaps have running ranks of infantry. (Of course, that would have novelty interest only - it's too limited).

I'd like to know how the pilot animation works - you know, where he runs in a slight arc before throwing himself to the ground. The pilot figure spawns at a key press, but only from a grounded flyable plane. He then runs along a series of waypoints until a scripted animation kicks in of his leap to the ground.

I am wondering whether one could have a group of pilot figures spawn from an invisible plane and make them run along an extended series of waypoints.
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#17

lowfighter what a great idea that was, too bad about not being able to increase vulnerability.

i just realise there is not many animated objects in the game to mod like diferent things, like in lock on
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#18

[Image: Campaign41button.jpg]

:roll: :lol:


- but seriously , where do we draw the line?

Framerates could suffer.
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#19

framerates would'nt suffer, the little truck with men runing away from it has been around since original il2, just make the truck invisible, adjust vulnerability, and put them next to hangars, or cammo tents here and there. they dont have to be all over the place neader.

you tell me if that would'nt increase immersion ten fold when strafing an airbase.


i mean look, we alredy have the little dudes, we know the animation is trigered when damaged.
i bet we can even mod those routines

theres posibility there.

lowfighter... maybe rone knows how to increase invulnerability... hes says hes doing just that to the diferent objects for his destruction of objects mod, well hes decreasing values
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#20

Here are some basic squad types used during combat.

If the soldiers can be placed in formations and given waypoints then this is how they should look (not too sure where the squad leader is in all of these, his job is to move around and control his formation):

[Image: basicsquadformationtypes.gif]

Every company has a few platoons. Each Platoon has 4 squads. Each squad has 3 fireteams and one squad leader. Every fireteam has 4 soldiers. Sometimes they have a corpsman. That's all you need to know for this.

If you can make Wermacht, IJN, US Army/US Marines (who can tell from the air), and other branches using these formations, you can effectively introduce infantry into the sim as targets. Their low polygon count means many frames won't be sacrificed.

Nowadays you can't strafe personel with guns .50 caliber and above. Back then that wasn't the case.
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#21

lol fvk

i wonder if the little men runing away animation can be apended to existing objects like hangars, shacks by the runway etc. that way there wouldnt be the need to add more objects to existing maps.

theyll be there already in existing maps.
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#22

I also don't think such an addition would threaten FPS. What is already a FPS problem when straffing is the usage of the default vehicle columns in missions. When you shot one truck and the others bump into each other and do all sort of clumsy attempts to go further and it looks like this gives the CPU a hard time lol. It's years I ceased to use default columns and started making columns of independent vehicles. Not only for FPS but also because after a while I got bored seeing all the time the same column formations, same spacing between vehicles etc. Yet maybe 99.9 % of mission builders still use exclusively the default columns. I know though it's easier to place two waipoints instead of 20 hehe.
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#23

oh man, is that right? individual cars making columns takes less pc power?

the truth is i never noticed. i always thought since the begining days of IL2 those columns of cars were very framerate friendly
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#24

Well I think you don't notice that except when strafing and when they bump into each other and all trees and houses around, but it's also due to the fact that as they are driving close to each other if you kill a couple of them in a pass there's smoke and that's also reducing fps, especially those fuel columns, all of them when exploding, a lot of smoke. I place vehicles wider apart, looks better, also more difficult to kill a column... trafic jams are minimised too...
Had some hundreds of moving vehicles and tanks in some missions, but I wrote a little script in matlab producing the columns, with random number of vehicles and types.

papote Wrote:oh man, is that right? individual cars making columns takes less pc power?

the truth is i never noticed. i always thought since the begining days of IL2 those columns of cars were very framerate friendly
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#25

howabout US on omaha wth flamethrowers that light ya tail fins ablaze, ha ha, be fun though, the platoon idea, always supported this ever since the infantry thing was thought of
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