25.03.2009, 13:23
I don't know if anyone would like to take this up but...
At the moment the number of objects needed to populate a city so that it looks good at low level reduces the FRPS to almost zero . So here is an idea. :o Would it be possible to create a single object (with far less polys that an aircraft) to mimic a whole block or street or village - or more. Basically nothing more than a ground plane with a collection of different size boxes stuck on to it. The skin would comprise a collection of street textures, house fronts and roofs. 1024 x 1024 would be adequate to provide a variety of buildings. One object with one skin - complete with a damage model as for a single object. If a range of these could be produced it would make poulating large towns and citys very fast and game friendly.
Food for thought.. anyone else have any thoughts on this. It could be a quick win (plus loads of fan mail...) for one of the more gifted and talented within the community :wink: .
Yours Aye
GJE52
At the moment the number of objects needed to populate a city so that it looks good at low level reduces the FRPS to almost zero . So here is an idea. :o Would it be possible to create a single object (with far less polys that an aircraft) to mimic a whole block or street or village - or more. Basically nothing more than a ground plane with a collection of different size boxes stuck on to it. The skin would comprise a collection of street textures, house fronts and roofs. 1024 x 1024 would be adequate to provide a variety of buildings. One object with one skin - complete with a damage model as for a single object. If a range of these could be produced it would make poulating large towns and citys very fast and game friendly.
Food for thought.. anyone else have any thoughts on this. It could be a quick win (plus loads of fan mail...) for one of the more gifted and talented within the community :wink: .
Yours Aye
GJE52