CERT AI MOD V.30 (03/27/09)
#1

CERT AI MOD V.30

http://www.filefactory.com/file/af77g61/...OD_V30_exe

http://www.mediafire.com/file/tnyzjmjnjo...OD_V30.exe


To install, point the archive to your IL2 root folder, hit extract.

To uninstall, Just go into your "MODS" folder and delete the folder name "AI_MOD".

What does this do?

It changes the enemy pilot AI so that they perform defensive maneuvers besides the 360 degree roll.

- The AI should now scissor vertically and horizontally, zig zag from side to side, attempt negative G redouts to foul up your shot, perform an angled split S instead of constantly doing that 360 degree roll thing and all sorts of other stuff

- Made changes to the pilot settings to simulate overheat and reduce their unrealistic advantage of always being perfectly trimmed.

- AI Gunners are now toned down for AI aircraft only. AI Gunners on player controlled aircraft remain with default accuracy, even if co-op host is running AI mod. There's nothing that can currently be done about this.

- Changed landing light behavior. Will only use nav and landing lights at night, and should now use Nav lights in landing pattern, switch to landing lights on final.

- Random chance of enemy aircraft not reacting if you approach from behind with a large energy advantage. This is to simulate the AI getting "bounced". Chance decreases as skill level of enemy pilot increases, almost no chance of this happening vs. an Ace.

AI BEHAVIOR CHANGES ARE MOSTLY DONE TO VETERAN AND ACE LEVELS. TO FULLY UTIILIZE THIS MOD, TRY TO PLAY ON VETERAN OR ABOVE.

More detailed changes and notes available in the readme.txt in the AI_MOD install directory

It's pretty beta, I only have so much time on my hands to test this out on my own, so any bugs, suggestions or observations on how this can be improved are welcomed.

UPDATE .3: (bugfix release) (03/27/09)

- (Hopefully?) Fixed foolish bit of code that made planes fly into the side of mountains. Big thanks to RockyAlexander and Aviar for helping me out with this one.

- The following fighters now use the Finger Four as a default formation instead of Echelon Right: P-38 P-40 P-47 P-51 F2A F4F F4U F6F SBD. Thanks to stratodog for reminding me.

**** IMPORTANT INSTALL NOTES ****

- Make sure that you don't have "Carrier Take Off" and/or "Nav Lights Off for AI" mods installed, because they are in conflict with AI_MOD. If you have one or both of those mods rename it with '-' at the front of their folder (or delete them) or else the AI can't work properly. The Nav lights are fixed in the AI_MOD anyway, and the Carrier Take Off and AI MOD will probably be merged at some point down the road. But for now, it's one of the other.

If you experience a bug or something, please specify the type of mission: 'COOP' - 'ONLINE' - 'OFFLINE' - 'SINGLE' and how this mission was generated: by QMB - FMB - DCG, also the AI skill level.

If it's repeatable, and you want to make sure it gets fixed, send me the mission.

The more I do, the greater chance I break something, so let me know of any bugs/suggestions/observations!

Started a new thread, the other one was getting a little overwhelming to go through Wink .
Reply
#2

Thanks Man ... With your mod game become more intresting. Now some times i just cant win ACE :lol: :lol: :lol:
Reply
#3

Hi Cert,

Thanks for the update. I've been sitting with the early versions of the mod for a while, due to some of the weird behaviours of the Jabos. Fingers crossed this one does the job Smile
Reply
#4

... thank you , sir Big Grin

Z
Reply
#5

Anto Wrote:Hi Cert,

Thanks for the update. I've been sitting with the early versions of the mod for a while, due to some of the weird behaviours of the Jabos. Fingers crossed this one does the job Smile

I make no promises, I made the changes then ran a few jabo missions to test, they did a nice job on them... but if it isn't fixed and you can give me a repeatable mission where they do something stupid with the mod installed and they do it properly with the mod no installed, I could probably fix it up.

Just really tough to diagnose these issues when I can't easily repeat them Sad .
Reply
#6

Thank you !!!!
Reply
#7

Many Thanks!!
Reply
#8

certificate Wrote:
Anto Wrote:Hi Cert,

Thanks for the update. I've been sitting with the early versions of the mod for a while, due to some of the weird behaviours of the Jabos. Fingers crossed this one does the job Smile

I make no promises, I made the changes then ran a few jabo missions to test, they did a nice job on them... but if it isn't fixed and you can give me a repeatable mission where they do something stupid with the mod installed and they do it properly with the mod no installed, I could probably fix it up.

Just really tough to diagnose these issues when I can't easily repeat them Sad .

No problem. Main issue I had was Jabos crashing into each other and the ground, but also no matter how many rounds you fired at them, they refused to drop their bombs, which was a bit odd.
Reply
#9

Thanks!
Reply
#10

thx thx thx this is gold

Potenz
Reply
#11

Thanks for the new version .... had this running since 1.3 and the mods a beauty! One of my favorites!
Reply
#12

i like this mod, thanks
finally no me163 ai vs a biplane, though i still own me163s in biplanes

BIPLANES RULE!!
Reply
#13

at last! Big Grin
Reply
#14

EDIT: it's working, nice mod :wink:
Reply
#15

I've been waiting for this...


[Image: thtyrone.gif][Image: thtyrone.gif][Image: thtyrone.gif][Image: thtyrone.gif][Image: thtyrone.gif][Image: thtyrone.gif][Image: thtyrone.gif]
Reply


Forum Jump:


Users browsing this thread: 6 Guest(s)