TA-152C Test velocity: Data vs Game.
#31

AIRdomination Wrote:*sigh* Paulo will never give up 8) I've gotten great speed from this bird all the time. Ta-152C is a hard plane to fly, I'm almost certain you're doing something wrong. Because a good couple of us can fly this plane with ease. Its called practice.

Lol, You dont understand me yet... I know fly any plane in game and very well, i pratice since 2002,
12% gunnery, not bad...
I am not saying about dificult, i like dificult, but correct dificult, i am showing a litle but true wrong detail and trying fix this by a new slot plane, Capito?

MOD is LIFE!!
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#32

Thighsolator Wrote:that is some interesting stuff vanir, so if i understand you... to keep the manifold pressure low enough to prevent detonation, with the supercharger in gear and MW50 spraying, you have to lower the throttle... right? full throttle with supercharger in first gear and low altitude and MW50 should considerably raise the manifold pressure and cause detonation, if i understand correctly. This will result in higher horsepower and eventually engine damage, but as altitude goes up, atmospheric pressure decreases and you can't maintain the manifold pressure. How many stages did the DB603 and Jumo 213 superchargers have? GM1 was used at high altitude because of better oxygen supply that it provided, and that would be why the H models came with both boost systems

Not exactly what I mean. But keep in mind I'm not an aeronautical engineer.

Firstly the idea of any water injection system is to prevent predetonation by cooling the supercharger exhaust into the cylinders. Even raising the normal maximum manifold pressure by a very small amount can cause engine damage quickly because the act of compressing the air intake (ie. supercharging) heats up the intake, so you've got this effect as well as you're trying to use a higher pressure than normally rated...engine ping, cylinders burn, valves pop, block cracks, heads warp. So never a good idea to raise normal maximum supercharger pressure even a little bit or even for a short time.
But water injection lets you do it, so long as the engine can handle the extra power. It takes away the problems associated with predetonation due to supercharger exhaust temperature. Intercooling does the same thing, but is not as effective and can be a bulky fitment (but intercooling has unlimited use).
So water-injection or intercooling = higher pressure than without can be used but isn't caused dramatically by itself because the supercharger exhaust is being cooled (after being heated by supercharging) before going into the cylinders. Water injection or effective inter/aftercooling does tend to raise static manifold pressure marginally and it increases volumetric efficiency a little just by itself, but it is other mechanics we achieve dramatic hp increases with, it just lets us use them (just to complicate matters you get a similar effect simply by raising the octane rating of your regular fuel, allowing higher pressures without predetonation).

Talking about an engine which has no boost system. The maximum manifold pressure is rated at full throttle height for the engine (and has a 5 or 10min limit before cool down to reduce oil temp and keep oil pressure up). Below this height applying full throttle in the same supercharger gear will raise manifold pressure above this figure. In other words you get maximum rated manifold pressure at part throttle. There are a few ways to handle this:
-Install a gate stop system on the throttle selector with multiple gates for use at different altitudes, pilot controlled.
-Fit a complicated mechanical valve system to automatically adjust throttle selection with appropriate actual throttle response to engine management.
-Tap a pressure release valve to the supercharger casing limiting maximum boost.

We'll need an actual aircraft mechanic who is personally familiar with these aircraft types to tell us which system was used on which, if any (meaning by default the pilot would simply have to govern his own use of the throttle below FTH).

Nevertheless I've looked at German boost system blueprints and aircraft mechanic descriptions and they also have an adjustor linkage to a supercharger boost governer of some sort, mostly likely a pressure release valve. They are obviously designed specifically for combat performance enhancement all the way to the engine rated altitude and are very dramatic boost systems.

Generally speaking traditional water-injection is for boosting take off performance, just for load carrying and rough field performance. It was designed to be used under 1000m and in the low supercharger gear, but it was adapted for fighter engines to give a wider altitude range of boost (which is about 200hp for the R2800 for example), usable in multiple supercharger gears. I don't think it is quite the same or as dramatic as the German boost systems, often working in conjunction with existing intercoolers and usable only at fairly low altitude regardless of engine rated altitude.

Now I might be corrected on some of my points here by a qualified aircraft mechanic...

Oh, edit to add, the Jumo 213E and F had three-speeds and two stages of supercharging, controlled by the Focke Wulf/BMW developed kommandogerat.
The DB-603LA has a hydraulic variable-speed supercharger barometricly controlled, with two stages.
Both use MW-50 instead of intercooling. The Jumo in the Ta-152H uses GM-1 instead of a third supercharger stage.
The 603LA wasn't actually the production engine for the Ta-152C. This was the 603L and was fitted an intercooler (I read that it was to solve overheating issues with the LA motor, besides MW-50 doesn't actually do much for the 603 which is such a powerhouse to start with). An air intake for the intercooler would have to be fitted, but it could've been placed inside the outboard wings to keep drag low (like a MkII Tempest but outboard of the guns), or under the fuselage like a Mustang radiator (not quite as large obviously).

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For the thread posting itself I'm editing to add, I fully support new slot Ta-152C modelling on the basis not only for an improved historical simulation, but simply because the Ta-152C is the single most important Luftwaffe fighter type in any realistic 1946 scenario.
All this flying coathanger crap and stretched 109s really annoy me when historically it was the Ta-152C which was going to replace the Fw-190D and take on the zerst
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#33

I was able to reach in Ta-152 C, 100% fuel, Crimea Map, default ammo

0 km - 608 km/h

9.5 km - 725 km/h

During high alt test to reach these speed i need a lot of time and i got heavy overheat.

From German documents it looks like:

Ta15C with DB603 LA with B4 (1.75 Ata), weight 4900kg(?)

0km - 580 km/h

10.5 - 730 km/h

Ta152C with DB603 LA with C3 (Ata unkown, 2300 KM), weight 4900kg(?)

0 - 595 km/h

9.5 - 735 km/h

Probably these test and data wasn't for 100% fuel.

Take off weight with 100% fuel for Ta152C was 5322 kg ( 1280 kg fuel load).

So:
- in game Ta152C is too fast at sea level for 10 km/h then RL with C3 fuel

- in game Ta152C with 100% fuel reach 725 km/h comparing to RL 735km/h with probably 75% fuel load ( 4900 kg)

Remeber then Ta152 C with 100% fuel was much more havier then Ta152H and have much less wing area. So Ta152H have much lower wingloading and beside worse roll rate Ta152H should have better handling, climb rate and turn rate.
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#34

EnsignRo Wrote:
Junkers Wrote:EDIT: I just realised that according to your screenshots the Ta-152 already has a DB603LA engine, intriguing.


...FM say DB603L with 1665hp.......and Ta152C was not low alt version....it was low alt compared to Ta152H because it flew best at 9000-9500m.......it did not have GM1 because with all that power (2100hp,2300with mw50) you don't need it Smile....
Ta-152H-> high flight
Ta-152C-> low & medium flight
Ta-125C wing sucks in perfomance from 5000 to 9000, use QMB and try to combat... stall, stall, stal & more stall :lol:
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#35

Test Pilot Wrote:Remeber then Ta152 C with 100% fuel was much more havier then Ta152H and have much less wing area. So Ta152H have much lower wingloading and beside worse roll rate Ta152H should have better handling, climb rate and turn rate.
Yes, but take off it... poooooooooooooooor aceleration and you need all the airstrid with 25% fuel (think you with 100% & X-4 xDDDDDDDD) and need trim or you will become like he->[Image: lol16no.jpg][/img]
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#36

omg Confusedhock: did he swallow a bunch of breast implants?

regarding Ta-152C the (perhaps too) good outright speed capabilities of it in-game are part of my point.

It is the overall flight management, handling and mid-range performance of it I think can be brought into serious question.

This is the same story with all the late war Luftwaffe piston planes like the Me-109K and G-10 and the Fw-190D, as well as the Ta-152H and Ta-152C.

Compare the Fw-190D-11 AAA mod with the in-game D-9.

Then compare the Me-109G-14/AS AAA mod with the in-game K-4 or G-10.

These mods are said to be based strictly on the latest available historical documentation which was very hard to find if at all only a few years ago. There is no doubt Olegs team did not have access to some of it.

So have a look at how they fly in-game. The G-14/AS and D-11/13 are actually competitive with the best Allied fighters and don't have all the instant overheating issues and horrid climb rates of the original Oleg variants of the same basic models.

Fly the K-4 for example, it is unstable in level cruise and is already overheating. Try the G-14/AS and it's like swapping it for a dream. Same with the D-9.

The Ta-152C is modelled just as poorly. It's almost overheating just after take off, is completely unstable in level flight at all speeds, has terrible acceleration, poor cruise performance and no climb rate, and it cannot sustain maximum performance in combat. I've just given a description of the very first Focke Wulf 190A prototype that was grounded by the RLM until improvements and modifications were made to rectify the situation.
It does not sound like a hybrid, new Ta-153 aerofoil combined with Tank's personal project of two years for a fighter aircraft that impressed the RLM so much they decided to cancel all other pending production orders in favour of.

What concerns me the most is the fact the K-4 and G-10 exhibit all these same in-game flying qualities, ie. not in the slightest competitive to a Mustang, Thunderbolt or a Tempest.

The best place to get a qualified opinion on the historical Ta-152C is the Luftwaffe Experten website. Go there, look it up and ask some questions of the experts. You'll come back with the same conclusions.

The late war Luftwaffe piston fighters in vanilla IL2 are ridiculously undermodelled to fluffed arcade performance favouring Allied war propaganda. It is easy to see how this happened, since much of the only information available about them until recently has done exactly the same thing. The only people that have thought differently about them in the past has been the vets who flew them or against them, and the initial speculators who flight tested them, and their impressions seem to match ours more than Oleg's (no offence to Oleg).
But you see now we have celebrated historical documentation on them easily available on the web or in specialist bookstores. And these match our impressions too.

Point in fact again, fly the AAA mods like the D-11/13 and G-14/AS and compare them to similar vanilla modelling for the glaring difference between dedicated 2008-9 research and that of earlier times, with too much consideration for arcade style "game balance" over historical reality in the first place. It seems Oleg in fact took his "inconsistent build quality" assertion entirely too far, all the vanilla late war Luftwaffe piston fighters are a piece of crap all the time.

It is plainly obvious they were implemented to be AI cannon fodder, with an added feature that a gamer could climb into the virtual cockpit of AI cannon fodder.
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#37

Sry i cant agree because D-11&D-13 performance in game is not exacly historical and accuracy.
See sea level speed ~650km/h. The same is with Tempest 11lbs&13lbs at high alt unhistorical speed 790km/h instead 703 km/h which was never corrected.
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#38

[Image: ta152perf.jpg]

Source: Monogram Closeup no 24 the TA152
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#39

guys the max speed at alt may be correct, but the fact still remains that the ta-152c in RL must have had better acceleration and climbing than it does in game.i agree that the outright max speed is correct from the testing done, but how long does it take you to reach that speed compared to any other late war aircraft? for instance, the dora 9 has way better acceleration and climbing, not to mention p-51 D. does anyone know why such a powerful and streamlined aircraft would accelerate so poorly?
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#40

Zulu I've posted the document released by Focke Wulf 12-1-45 in this thread. It states the loaded take off weight of the Ta-152C-1 as 4900kg. Even if we assume the test used a prototype without ammunition carried this returns a combat loaded weight of no more than 5093kg.
Also when the figures on your posted data reproduced by Monogram are added together they return 5003kg full normal loaded (combat) weight, not 5322kg.
Can you suggest reasons for these inconsistencies as I'm now confused. 422kg out of concordance with Focke Wulf themselves is no small matter.

In any case in-game performance doesn't even match these specifications. Maximum climb rate is 10 m/s for il2 Ta, nowhere near 16 m/s. According to the aircraft viewer 1670hp take off output at 2600u/min is modelled (MW-50 is required for 2700u/min at which 2100hp is modelled). Sustained climb is also well shy by some 4 minutes to circa 8km altitude.
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#41

No idea ref the Monogram data. Indeed it adds up to 5003 Kg not 5322Kg. Just posting the data to add to the pool. In game TA152C uses a take off weight of 4900Kg
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#42

Test Pilot Wrote:Sry i cant agree because D-11&D-13 performance in game is not exacly historical and accuracy.
See sea level speed ~650km/h. The same is with Tempest 11lbs&13lbs at high alt unhistorical speed 790km/h instead 703 km/h which was never corrected.

Strange, I just tested the D-13 armed with 3x MG-151, full fuel and ammunition, flying clean on the Crimea map with a good long level run on MW-50 for 596km/h at 230m over water. This matches test figures for the historical D-9 clean and loaded at sea level.

In fact what I find is you have to dive to get listed historical speed figures for vanilla D-9s and late war Messerschmitts, or the Ta-152 and then they will sustain those speeds, but trying to achieve them following a climb regime at the 30min power setting is impossible, even after a cool down before using military power.

In fact the 30min climb setting (2600u/min DB motor) is modelled as the 5min normal military setting (which should be 2700-2800u/min), whilst any sustained climb regime needs to be done on the cruise setting (2300u/min) and best cruise is at the economy cruise setting (2000-2100u/min). To achieve normal military settings MW-50 must be used and has a 1min limit (historical is 5min for Daimlers and 10min for Jumo and BMW engines).
This instantly removes all the upper envelope performance capabilities during mid-range performance, in other words sustained combat performance of these types and it is a common theme among K-4, G-10, D-9, 152 and all German late war piston fighters modelled in vanilla il2. It is completely inaccurate according to documentation provided by engine or aircraft manufacturers of these types. It ridiculously disadvantages late war Luftwaffe piston engine pilots in game compared to contemporary Allied aircraft which not only do not suffer any of these mid range performance disadvantages but in some like the P-47 you can set full military power from take off until the tanks run dry with no ill effect or overheating, the exact opposite extreme in favouritism and highly questionable modelling accuracy.

For this test I made a shallow dive on minimum power to 200m to keep my speed below 500km/h, levelled and maintained the cruise setting for a while and then accelerated using military power and MW-50, then just stayed there for a few minutes topping out at around 595km/h fairly quickly but not accelerating further at the maximum power/boost setting.

One of the things I immediately noticed of course was that the military setting using MW-50 seemed to adhere to the 10 minute Focke Wulf limit for combat use before cool down rather than overheating the engine in about 1 minute for the vanilla D-9, which runs way too hot to begin with and has very poor mid-range and cruise/climb performance. So the D-13 certainly feels far and away more powerful than the D-9 modelling, it is a totally more powerful aircraft to fly because of this, yet what we are talking here is mid-range flight characteristics and not absolute speed capabilities which still remain very similar at this height.

So firstly it is not the speed capabilities which are the cause of the issue here, it is the mid-range combat performance in vanilla FMs for these types. They do not match any independent and well researched or primary source celebration, whilst making selective and highly arguable assertions about genuine wartime performance throughout the flight envelope.
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#43

AIRdomination Wrote:*sigh* Paulo will never give up 8) I've gotten great speed from this bird all the time. Ta-152C is a hard plane to fly, I'm almost certain you're doing something wrong. Because a good couple of us can fly this plane with ease. Its called practice.

Hmm, so, what you are saying is that an A-20C being able to outclimb and outturn a Ta152C is historically accourate?

I get the feeling that if Oleg accidentally switched the flight models of a Ki-27 and a Me-262 there would still be people around who'd advise you to "stop whining and learn to fly".
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#44

TinyTim Wrote:
AIRdomination Wrote:*sigh* Paulo will never give up 8) I've gotten great speed from this bird all the time. Ta-152C is a hard plane to fly, I'm almost certain you're doing something wrong. Because a good couple of us can fly this plane with ease. Its called practice.

Hmm, so, what you are saying is that an A-20C being able to outclimb and outturn a Ta152C is historically accourate?

I get the feeling that if Oleg accidentally switched the flight models of a Ki-27 and a Me-262 there would still be people around who'd advise you to "stop whining and learn to fly".

What we apparently have mate is fellers who make "level speed tests" immediately following a power on dive and then yank the column back for a "initial climb rate" test, then climb back into a P-51 and claim their sheer amazing piloting skills is killing all Axis challengers, and Luft-whiners don't know how to fly like they do.

I just did a standard take off at 75% fuel in the TA strictly following SOP. Full power with MW-50 to 1000m, standard climb regime at 2500-2600u/min (took around ten minutes to make 5000m), ease back to maximum continuous 2300u/min cruise for 5min cooldown, then full military with MW-50 for a medium altitude speed test.
I sincerely wanted the best out of this bird because I still can't believe the FM can be so blatantly and dramatically wrong. I got about 15m/s best initial climb for about 300m close to sea level, quickly dropped to 12m/s to 1000m, then less than 10m/s by 1000m and you have to drop between this figure and 5m/s in order to prevent a power on stall. Nevertheless I had a power on stall at 2500m regardless. It took forever to get to 3000m, IAS this whole time ranging between 260-280km/h at best even though I tried to get it up to 300km/h and hold that as the whole bloody aircraft is ridiculously unstable to handle at any speed and worse at low speed. By 4000m the climb rate holding 10m/s finally managed to nudge 300km/h and I was thrilled but it still took another forever to get to 5000m where I finally levelled off and trimmed for cruise. Well never saw more than 350km/h IAS there and hitting military and WEP took a good three minutes or so to nudge 400 IAS. Obviously the motor was done for, but you'd never know it reading the instrumentation, nothing was amiss. Oil pressure good. Fuel pressure, manifold, rpm all good. Mixture and prop pitch is on the kommandogerat. No overheating light. Some unknown light next to the fuel emergency light has been on since start up, no frickin idea wtf that means.

Right. So I've bought my Il2 1946. I've looked for a TA flight manual in the game there's none. So I've looked it up on the web and finally managed to track down duly referenced SOP. I climb in the TA and run it like it was meant to be run. I have a dog that gets its arse fed to it by Blenheims.

"Oh it's not modelled to be exactly like it was in real life," you say.

Yeah no frickin kidding.

"But I can get all the historical performance out of it."

Yes mate. We all can...
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#45

Be careful... It would be a shame for this request thread to be deep sixed because people cannot remain civil...
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