[FINAL?] Kokoda Trail Map (v1.51 12/05/09)
#16

I set up a somewhat retextured Kokoda map as an on-line server for a friend and I to fly in tonight.

And boy must I say that the landscapes were simply fantastic! It is set for dusk flying with low clouds and hazy visibility.

Starting out over the Kokoda airfield is good for breathtaking views. This map, simple though it seems, is one darn fine map for dogfighting, let me state that emphatically. Lots of scope for mountain flying of course and maneuvering.

Great map!
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#17

Aren't the trees in the water mangroves?
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#18

[Image: Kokoda02.jpg]

[Image: Kokoda01.jpg]

[Image: Kokoda03.jpg]


Why are coastlines and riverbanks looking so rectangular? I think if you spend some more time on it it will have a more natural impression. Now it is looks like if it is created with a ruler.
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#19

Lejo Wrote:Why are coastlines and riverbanks looking so rectangular? I think if you spend some more time on it it will have a more natural impression. Now it is looks like if it is created with a ruler.

This may be something the mapmaker wants to redo. It's the curse of my Belarus map. When you upscale a WiP map from 1:200 to the proper Map_c ratio of 1:50, the coastlines can suddenly look they were made by a demented digital robot, unable to draw a curving line.

The map would benefit from the coastlines (and probably rivers too) being redrawn in the proper scale map_c with a lot of blur put into the final product to soften the contours.
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#20

Hmmm, good point there... some blur to the map_c will do it?. Ill rework that for sure, thanks for pointing it out.

Rivers are way more complicated, specially putting them inside the valleys in a proper way, for some reason that escapes me you make it milimetrically in the map_c but when you open the map u got the rivers going uphill...since there no that much rivers in the maybe i can give that a go too.

I made that lake by just using the filling tool in mspaint (YES mspaint), since the elevation of water areas are in the same gray color...it works.

Anyway, thanks for all the good comments...this map was just a fast attemp for a simple map i always wanted to have.
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#21

MrO, what elevation colors dbf did you use to color the elevations when making the Ed_mo1, 2 & 3's. I like to color scheme & would like to use it for my Dutch East Indies map (wip)>
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#22

MrOblongo Wrote:Hmmm, good point there... some blur to the map_c will do it?. Ill rework that for sure, thanks for pointing it out.

Rivers are way more complicated, specially putting them inside the valleys in a proper way, for some reason that escapes me you make it milimetrically in the map_c but when you open the map u got the rivers going uphill...since there no that much rivers in the maybe i can give that a go too.

I made that lake by just using the filling tool in mspaint (YES mspaint), since the elevation of water areas are in the same gray color...it works.

Anyway, thanks for all the good comments...this map was just a fast attemp for a simple map i always wanted to have.

The easiest way to keep rivers on the level is to copy map_c, reduce it to the same scale as map_h and overlay it on top. Then trace the rivers, with a blurred brush that is a few pixels wider than the rivers themselves, on to map_h with RGB=0.
As long as you aren't in truly mountainous area, where it will create deep chasms, you'll have lovely flat rivers running through river valleys.

:cheers:
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#23

Salmo Wrote:MrO, what elevation colors dbf did you use to color the elevations when making the Ed_mo1, 2 & 3's. I like to color scheme & would like to use it for my Dutch East Indies map (wip)>

Those have the default Microdem colors from the Tutorial made by keninp, same for the water.
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#24

My rivers got fixed by using the coastline adjusting tool.
This is how I did BurmaLower with similar type of mountainous geography.

I enlarged MapH to layer over the large mapC (memory intensive) and added another layer to draw on.
Drew the rivers in valleys, RGB=0, width of #5 pencil in GIMP (smaller size or blurred rivers would not show water.
Deleted MapH.
Merged invisible layer with mapC.
Noticed some rivers in the deep gorges of Burma were on sides of mountains.
Used the Coastline Tool to bring the land (1 pixel around rivers and ocean) down to the level of the water.
This fixed MapH so that water does not go on sides of mountains.
Excellent tool.
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#25

Thanks to DG and CT for some excellent ideas which I am going to steal and use on my own stuff!
:twisted:
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#26

having a 1:1 map there shouldn't be too many jaggies in the coastline and rivers...

I always used the mapC at the largest possible scale....and if I had to draw rivers or something by overlaying the mapH or mapT on the mapC....I would enlarge them to the size of the mapC in photoshop....rather than reduce the MapC to their scale

noticed that the rivers have surf on their banks too........ needs to be mapT texture RGB 30 instead of 31 to get rid of surf

looking good though Big Grin
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#27

Tested this map with some squadies. Comments below...

1. Northern landing spawn points seem to snap to an "invisible" airbase at Gona, causing aircraft to spawn in jungle & expoding. Is there an airfield plate in the jungle at Gona? Gona surround need different texture so the village can be placed.

2. Too few spawn points at Kokoda, need more please.

3. River & costlines are jaggy (already mentioned).

4. Some of our pilots were able to fly through hilltops near Kokoda. This was just the very tip of the mountain terrain. Maybe a problem between map_c & map_h??

5. Kokoda track itself needs to be placed. This need not be a continuous open road, as the track was in very dense jungle, but at least the ouline of the rough trackk path.

6. various villages to be placed & completed.

7. Can we have some of the important features on the Owen Stanley ranges named on the map (at least when in close up view). Features like Mount Victoria (4073 m; 13,363 ft.) and "the gap", which are both close to Kokoda.

8. There is a prominant creek that runs very close to the Kokoda airfield on the north & north-western side, and crosses the airfield's southern boundary. Can this be modelled?

Keep up the good work.
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#28

Been a little busy lately, but tomorrow ill be back to work on the map Big Grin...

Thanks for all that great feedback Confusedhock: ...is kind of scary...lol. Ill do all thats on my limited abilities to fix the issues.
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#29

Worked a little bit on this map...version 1.3 (See above for link)

-Added some more villages
-Added some important geographic references
-Added more STAY points in Kokoda (8 now. Im not adding more since is just a small airdrome)
-Blurred the water so now it looks more "natural"

Hmmm, maybe the "going through" mountains is because the height map reach only to 4030m and some of the mountains are bigger than that?, maybe.
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#30

Excelente Oblo. :lol:

alado
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