[MOD] BF-110G-4 Update Pack
#16

thanks slow it's an outstanding job Tongue just one small i never noticed before but you're shooting also straight up fom the gunnerposition with a second set of guns?
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#17

Screwed my install.as well as giving me an extra buttons file,when I select 110 G 4 in the arming screen I get black screen with the 110 in it.

[Image: capture_20072009_151605.jpg]
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#18

mavyalex Wrote:The vertical BF-110G cannon turret worked perfectly! Look at this badly damaged B-29 I shot from under! (but it was still flying ok even after 2 passes...)

I just wish it was possible to control this vertical cannon turret...

[Image: e096c8fa30ad84fc4cc66bc0956a5fa15g.jpg]


If you mean the Shrage Musik Cannons facing upward/forward they were not movable in the real aircraft. These cannon were generally a field modification fitted by ground crew (welded in position)
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#19

mavyalex Wrote:The vertical BF-110G cannon turret worked perfectly! Look at this badly damaged B-29 I shot from under! (but it was still flying ok even after 2 passes...)

I just wish it was possible to control this vertical cannon turret...

U serious? I long for the historical automated version triggering itself as soon as a photocell is noticing significant changes in light influx e.g. when flying underneath them hevy targets! :twisted:.

Hampers rookie attempts at flying in formation. :wink:

Thanks, Slow!

Greets,
Pongie


Btw. That functional inflight targeting radar mod for the FuG array has not been released yet, right?
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#20

Amazing :thumbsup:
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#21

Uther Wrote:Screwed my install.as well as giving me an extra buttons file,when I select 110 G 4 in the arming screen I get black screen with the 110 in it.

[Image: capture_20072009_151605.jpg]



No idea how to fix that.




Pongie Wrote:
mavyalex Wrote:The vertical BF-110G cannon turret worked perfectly! Look at this badly damaged B-29 I shot from under! (but it was still flying ok even after 2 passes...)

I just wish it was possible to control this vertical cannon turret...

U serious? I long for the historical automated version triggering itself as soon as a photocell is noticing significant changes in light influx e.g. when flying underneath them hevy targets! :twisted:.

Hampers rookie attempts at flying in formation. :wink:

Thanks, Slow!

Greets,
Pongie


Btw. That functional inflight targeting radar mod for the FuG array has not been released yet, right?

Okay chap, it was never automated with a photo cell, that's the SG-500 (I think it's 500): the recoilless cannon on the Me-163.

No, the radar isn't released.
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#22

Thanks Slow!!!

bedankt he!!
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#23

Thank you for the updated plane!

It now looks like a real nightfighter!

BUT I got the HUGE drop in FPS. Only when I fly this plane.

Please advise me how to fix it?
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#24

Looks good, although I am wondering if you intend to update the skin for the flame dampers at some point. They look like they're made of wood, which is surely an unfortunate material choice.

Fafnir_6
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#25

Fabulous! Super work - thanks!!!!
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#26

Tried to fly this beaut in QMB - displays fine in the box, but gives me this error when trying to load a mission:
Mission Loading Failed: INTERNAL ERROR: Material: Cant load 'Overlay9.mat'
Any ideas, Slow? :?:
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#27

Hi everybody!

Has anybody the same problem as me i.e. FPS drop when flying this plane?
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#28

Thanks Slow it looks real good,now if you could just update the loadout to include the wing tanks I think it would darn near be finished.[Image: example-1.jpg]example done with Photoshop.
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#29

r4xm Wrote:Hi everybody!

Has anybody the same problem as me i.e. FPS drop when flying this plane?

Yes!
You are not alone... Cry
I have the same problem with this mod...
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#30

Fafnir_6 Wrote:Looks good, although I am wondering if you intend to update the skin for the flame dampers at some point. They look like they're made of wood, which is surely an unfortunate material choice.

Fafnir_6
Do you have a photo editing program?just edit the exhaust targa file inside the Plane/Bf-110G-4 folder to any color you want, I made mine almost black.
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