AAA and SAS
#31

Monguse will UI 1.2 allow original sounds ?
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#32

Yes original or Jafa or whatever you want provided a sound modder makes the sounds. Here's the kicker, one button file.
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#33

Good news thank you.
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#34

Sound problems? :???: I've had them before, and they were ALWAYS an easy fix. If a plane doesn't already have a folder in MODS, just create one of the proper name (as found in Skins folder and air.ini). Then simply add two folders in there, named "Presets" and "Samples". You can make your sounds into anything you want.
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#35

Remember we have people of these forums are not 100% computer savvy. The solutions we offer here have to offer ease of use and faultless installations to everyone.
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#36

Monguse Wrote:Remember we have people of these forums are not 100% computer savvy. The solutions we offer here have to offer ease of use and faultless installations to everyone.

Well, true. Point I'm hoping to make is you don't necessarily need new buttons files to change/fix sound problems. And if someone really needs a sound bug fixed, they could even ask someone (like me) who would help them in a heartbeat. Big Grin

Anyway, I believe that last little entry in buttons for each plane (the [SOUND] entry) is just giving you a default set. So I don't see any reason why you can't change anything with presets/samples. I've done it alot. Hmmm... I'd have to look at how the sound entry for buttons effects the sounds from presets/samples. But I don't think it is preventative in any sense.... So if that's the only thing holding someone back from using some plane they want, then I'd personally say to go for it. I'll even help ya patch the sounds if you ask. :wink:
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#37

keinmann Wrote:
Monguse Wrote:Remember we have people of these forums are not 100% computer savvy. The solutions we offer here have to offer ease of use and faultless installations to everyone.
Anyway, I believe that last little entry in buttons for each plane (the [SOUND] entry) is just giving you a default set. So I don't see any reason why you can't change anything with presets/samples. I've done it alot. Hmmm... I'd have to look at how the sound entry for buttons effects the sounds from presets/samples.
Also in the engine model data files there are lines that specify what prs file to use with each engine. Sometimes people change them or they add new engines, that's what happened with the SAS Buttons, it allocated the P-51, Spitfire, & Hurricane sounds to the Packard-Merlin.prs instead of the usual Rolls-Royce-Merlin.prs, hence why the sounds disappeared. Wink
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#38

Ah, I see. Thanks. :wink:

I've just learned buttons and fms, so I'm not totally up to date on all the recent happenings. This can be fixed pretty simply though. I think it's actually good to use some Packhard sounds rather than the regular RR Merlin. Big Grin

I help out at SAS, and I'm just as willing to help folks here. If anyone has this sort of trouble and needs help, you need only ask. You can even get a new buttons compiled for you per request, with anything you need in it (just don't ask for a supersonic biplane, lol). Wonderful tech support at SAS. I'm glad to see that AAA is also being very helpful at a personal level with players. I REALLY like what I'm seeing; open attitudes between different communities, and I can't wait to see mods become even more standardized and cross compatible.

A "new era" is just on the horizon, a "golden age of cooperation". We'll officially call it, "The New Era which Keinmann has Named: The New Era which Keinmann has Named". Haha! :lol: Sorry...
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#39

Helping at this moment requires more planning a documenting rather than digging in and helping one person.

For instance synchronizing all the different ac installers (button files ) took roughly about three weeks which included testing every sound in the game for each ac installer then documenting and planning a bullet proof unification strategy before a decision was applied.

Couple this with an additional five days of testing that included each aircraft for missing guns, external and internal engine sounds and double checking the event log that no sound exceptions were found. Then any errors we compared with a matrix previously generated when culling all of the previous ac installers. Once the dust settled, we then developed the second piece of software to unify the preset files (PRS) and to extend these prs files which would allow any sound modder the ability to create a sound pack without clashing with the button files.

See: viewtopic.php?t=19203

As of today we are working on new sounds that can be used after the 1.2 Unified is complete with its compatible ac installer 3.9.


Compatible sound packs to be available with 1.2 and ac installer 3.9 are:
  • 1. Default sound pack
    2. Unified installer
    3. Jafa sounds
    4. Other packs like 9.0, 9.2, 9.3 will be available as time permits.


In short, the Unified installer 1.2 and the 3.9 ac installer will rectify all sounds and allow for sound customization using one button file as the master.


One more note. All that I explained will be shared openly with the MOD unification group.
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#40

Ok, I didn't realize there was a bigger issue at hand. :wink: I thought there was just a single issue with the Packhard sounds, which itself wouldn't be any big deal; nor would any other single sound bug alone. But thanks for explaining what's being planned.
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#41

you know "Ode to joy?"

Quote:oh friends
not this notes
let us strike up more pleasent ones ...
and full of joy

.....

joy, beautifull glimmer of god
the daughter from heaven
we step fire drunken
heavenly into your holiness
your spell unites again
what custom strictly separated
all human will be brothers
were your gentle wing is linging

Let us try to go this way. It is difficult but let us just try. The new policiy of AAA was only the first step. Opening the book. If all modding groups try to work together and not a way into different directions, we can scale the spirit of this game into a beautifull dimension and Oleg will be proud of us because we have done something that always was in his mind:

uniting the joy

Quote:Martin (Team Daidalos): It is our personal preference to work privately, in a small but experienced team, and release add-ons that are closed to further end-user modifications. There are many talented people around the world who can enhance this simulator, there is no doubt about it. However, we would like to provide an alternative to those IL-2 fans who find open modding inconvenient, difficult to follow, and prefer smaller but structured and unique content over quantity. If there are people who share the same vision as we do and would like to contribute with their own work to our project or cooperate with us, they can contact the team here.
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#42

"Let us try to go this way. It is difficult but let us just try. The new policiy of AAA was only the first step. Opening the book. If all modding groups try to work together and not a way into different directions, we can scale the spirit of this game into a beautifull dimension and Oleg will be proud of us because we have done something that always was in his mind:

uniting the joy "

It will never happend, those who controls the buttons and FM's, controls the hole Modding community. Look at it this way,,,, the urge to save the modding community, is just an urge to rule it!
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#43

MOSCA,
Just out of curiosity, do you fly primarily ONLINE or OFFLINE? Most of the people I see that use primarily AAA Mods fly ONLINE and compatibility is critical. Without it thir ability to join servers and enjoy the game ends. Its not a minor issue..its a show stopper. A common restructured Buttons file/AC installer isn't control, its common sense. It would also not preclude SAS or anyone else from having their own version of a buttons file if they so desired. What it would do is allow for a broader audience to have a much simpler installation path and have far greater online compatibility. Setting common formats and standards allows everything to work more efficiently, with more stability, and with far greater ease of installation..
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#44

JG14_Jagr Wrote:MOSCA,
Most of the people I see that use primarily AAA Mods fly ONLINE and compatibility is critical. ..

Are you sure that 32000 registered users of AAA fly ONLINE?
I would not expect that.
Just a remark, I hope you will not be touched. Smile

Laziness is the mother of progress. My QMB missions can be found here:
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#45

I agree with Uzin. I'm an offliner and I support AAA for the quality of their mods and the responsiveness of the community, but I do think that openness to other sites is really rewarding and that everyone finds his interest in improving IL2 as it is not harmful to the online game.

K
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