Paratrooper Mesh Error
#1

Hi folks,
following error occurs when i start on several planes.I think it is just random, but at the end i am not sure.
Do u ve any idea how to fix it?I already tried serching for it, but nothing.

[Image: grab0000y.jpg]
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#2

Hallo

I have the same problem it I load the channel map with the QMB+.

extruder10 Cry
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#3

The mod works in mysterious ways... I used to have this error too. This has to do with texture stuff thingies or so I've been told Big Grin

This is how you solve it :

Go into your conf.ini (located in your game root directory)

In the [Render OpenGL] section, change

TexCompress=0

to

TexCompress=2

That should fix the problem.

Cheers

Nico
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#4

Strange thing movin around us ... Confusedhock:
Thx for the hint,m8.

But at the end there must be a reason for it ,coz that error occurs since well i suppose a week or so.
I cant determine anymore what mods i
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#5

also:
TexFlags.TexCompressARBExt=1 to use S3TC compression so check it out
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#6

I had this error
I fixed it by reinstalling the UI 1.1 patch. (Just the patch not the entire UI1.1)
try it it should clear this error up.

SD
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#7

The UI patch repalce the static.ini so u lose your new objects!!!!! :wink:
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#8

Nephris Wrote:Hi folks,
following error occurs when i start on several planes.I think it is just random, but at the end i am not sure.
Do u ve any idea how to fix it?I already tried serching for it, but nothing.

[Image: grab0000y.jpg]

Same problem here.

The error begins first when I add the content from canons new channel map to the static.ini.
Before that everything works fine...
Changing
TexCompress=0

to

TexCompress=2

doesn't solved the problem...
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#9

Ok, I've got it!

Changed also:
TexFlags.TexCompressARBExt=1

after changing:
TexCompress=0

to

TexCompress=2

in the conf.ini and now the card works and missions can be saved.

Oh man, what a mess...

BTW, the runway ground under my plane looks a little bit unsharp. Is this normal?
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#10

Thanks a bunch! Now I can recreate the Tower Bridge incident (in my F9F). :twisted:
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#11

A PC with GeForce GTX 260 had no problems loading the Channel map, but a PC with 2xGeForce 8800 GT in SLI gets that error. Both have 4 GB ram and 64 bit Vista.

Thus it seems that all the textures of the Channel map and it's objects don't fit into 512 MB grapfics memory, and texture compression is needed to load the map.

However, I wouldn't like to lose texture quality because of the large amount of textures in the Channel map. I'd like to simplify the map somehow instead.
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#12

I got the same problem, it used to come at 23%, but after I have done everything talked about above (and installed the lite version) it now happens at around 90%. ARG!!! :evil:
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#13

I see this same error on an ATI 5850 card, with Libya and Tobruk maps from Lowengrin DCG. I'm not going to change texture compression though, because it looks butt ugly. (probably why your airstrip isn't looking sharp).
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#14

VonBarb. Wrote:The mod works in mysterious ways... I used to have this error too. This has to do with texture stuff thingies or so I've been told Big Grin

This is how you solve it :

Go into your conf.ini (located in your game root directory)

In the [Render OpenGL] section, change

TexCompress=0

to

TexCompress=2

That should fix the problem.

Cheers

Nico

i did change the values in my conf.ini file, yet the error crops up. any suggestions?
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#15

If you can tell me what plane you're flying when that happens, then it can narrow down the problem.
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