I could not set the convergence of wepons below 100 help!!
#1

I put this here because idonot fine any place to askabout this bug I have some mods installed on my game i don't remember allof them but i have a problem with the convergence ofthe guns cannons and rockets, I couldnotset them below 100 i use normally 50 but i trytoput thatvalue4 and it set to 100 againg.

I think is one config file on the game but where and who is that file.

The game is running the 4.09m installwith mods i hope somebuddy could help!

Thanks!
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#2

Yes, 100 is the minimum as far as convergence is concerned and I wouldnt go below that anyway because your long range accuracy will be horrible. My usual convergence is 200 or 250m and I stick to that with pretty much every plane I fly
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#3

Approx 150 Yards (150m): Get close and blow the tail off! Long range convergence may be shoddy, but hell, at long range you're far more likely to miss anyway. Also, there's something satisfying about wasting the enmey at clsoe range. And bullets lose power the further they have to travel.

Annoying the annoying, so you don't have to.
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#4

Any less than 100 and you'll blow your nose off. I don't remember ever being able to set it less than 100.
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#5

Why would you wanna do that anyway?

At speeds WWII planes flew 100m is like 1.5 - 2 seconds. You would have no time to react when something unexpected happens if you have to get closer than that. At 50m you'd be able to see the whites of the eyes of the enemy crewmen and if attacking a plane with a rear gunner you'd be shot to pieces before you get there.
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#6

Well i expent most of the time in the umodded IL2 and i am not talking about the il2 1946, in deep i have played all the game series most of the time online, i use to flight with 50 m convergence in the original game, I use to fly wiyh that convergence. most of you are talking about bombers and i understand that because is a big target but a fighther plane on 100 m i think it is small, online it makes a difereses. Well i could understand some of you get use to fly in that values, but as i have check in the vanilla game i cuild go bellow 100 m i think this is not the case with the modded game maybe the modded is to play off line ???

Normally i use to fly the jug, and i do well with that distances. Energy tactics, and i think the closer you get to a fighter palne the better and also your bulles hve more energy, maybe i am missing something here in the mod community.

Well any way i will unmod the game a check to see

Any way thanks guys.
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#7

Radoye Wrote:Why would you wanna do that anyway?

At speeds WWII planes flew 100m is like 1.5 - 2 seconds. You would have no time to react when something unexpected happens if you have to get closer than that. At 50m you'd be able to see the whites of the eyes of the enemy crewmen and if attacking a plane with a rear gunner you'd be shot to pieces before you get there.

Most of the time flying with good energy tactics at high speed coming from high have make the bomber to explode! and the rear gunner are not good leading the target in the case of an AI gunner. The problem comes is you go straight from the rear.
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#8

moved...

Z
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#9

Over the years I get a wild hair once in a while & do all of these convergence tests, and I came to the conclusion long ago that conversion settings in this game really don't mean much.

you can set 1000 or 100 & it all seems to work... 1000 will blow something apart at 100m or 500m or even longer, but I can't see anything further then 500m without the big zoom......

I will say that anything with .303/7.62 seems to kill better when actually set between 100-150m though.

I do a lot of strafing ground targets so I just set at 1000m & leave it.
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#10

With cannons, convergence is less of an issue because the individual shells deal considerable damage. But .303 (7.7mm) or 7.62 weapons must be zeroed to converge fairly close. Each individual round deals a frankly pathetic amount of damage unless it hits something vital, such as an aircrew member or fuel tank or engine.

RAF doctrine in 1940 was to have the 8 .303's of hurricanes and spitfires etc set to converge at 400yards (a bit under 400m). This followed the 'Dowding spread' where the idea was squadrons formed vics and swept at bombers; each aircraft plastering the foe (ideally a bomber) in turn; one after the other. The idea was that the guns hit as many parts of the bomber as possible so that it was so like a collander it could not fly. In practice, of course, many bombers looked crippled -- with dead engines, controll surfaces in tatters, and lots of smoke but still limped home. The 'dowding spread' relied on the fact that all rounds were hitting the enemy, so even if they all hit different parts of the aircraft, that was still a lot of hits. However, as pilots opened up at 400yards or more and then carried on firing until they'd passed the enemy, most rounds were missing due to the distance between fighter and enemy, and when the fighter was close enough to accurately shoot, the spread was too wide.

The doctrine may have been clunky if ok pre war, when the strength of aircraft was much much weaker, but against modern aircraft and metal ones, the doctrine was old. This is why many RAF pilots zeroed their guns to 150 yards, or less, so that when they fired they would be much more likely to hit, so that their, say, 3/4 second burst would deal enough damage, as opposed to hit many parts of the aircraft but dealing no critical damage.

Annoying the annoying, so you don't have to.
[Image: 29p95pf.gif]
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#11

well thanks! guys i think i need to rework my tactics to another covergence value an get practices with that.

If there a place a could get some doctrine about the fighter US planes?

Thanks!
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#12

it was standard for US aircraft to have their convergance at 656 feet, or 200meters (don't know why they used meters, but they did)
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