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Map Modifying Discussion - History (Read Only)
#32

Some more morning random thoughts: in the same way like painting new forest regions, we can paint industrial regions textures, village textures etc. For example I want a harbor somewhere, I pick the factory color and paint the shore with it at that spot. If I open the map in FMB, the texture will be there but there will be no industrial objects there.So I have to place those objects by myself and save as a mission (mission template).

About cliffs, it's possible I'm sure, but again with the rudimentary way we work now it would be a pain. An example how to do: take the normandy map and try to add cliffs to the little island. Open map_h, pick a colour which corresponds maybe to 20 meter elevation and paint with it the island up to the shore. This is tricky though, if you touch the water by the paint then the water will rise according to the paint height lol, pretty funny look. Say this is done, then open map_T and paint with a certain color just the shore region of the island. Again this is tricky, because you have to match WELL the border of the freshly painted island in the other map, map_h. Blind work, not easy.

Still there's the most important mistery, how we convert water to land and the other way around? Any ideas?
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